Differences between PCs and NPCS/Adversaries

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Hermes Serpent
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Differences between PCs and NPCS/Adversaries

Post by Hermes Serpent » Mon May 12, 2014 4:32 pm

In another thread we got sidetracked into listing differences between the mechanics for PCs and everything else and I offered to collate material into a pdf to provide a community resource.

So here's the first few items;

Code: Select all

Rule...........................PC..................................NPC/Adversary

Can Choose Combat Stances......Yes.................................No
Wearied........................When End <= Enc + Fatigue...........When Hate/Hope = 0
Uses Encumbrance Rules..........Yes................................No
Hope/Hate Adds Attribute to Skill..Yes.............................Per Skill Group
Attributes:....................3 distinct..........................1 value indicating all
Called Shots:..................declared............................retro-fitted based on dice
Wounds.........................2 needed to go unconscious..........1 wound kills most adversaries.
Eye of Sauron icon/rune........bad for Heroes......................Good for Adversaries.
Gandalf icon/rune..............good for Heroes.....................Bad for Adversaries.


Please add items to the list that may have confused you when running a game so that we can help others finding things a bit unclear.
Last edited by Hermes Serpent on Thu May 15, 2014 10:36 am, edited 3 times in total.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

Michebugio
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Re: Differences between PCs and NPCS/Adversaries

Post by Michebugio » Mon May 12, 2014 4:37 pm

Of course:

PCs: incapacitated with 2 Wounds; Foes: dead or incapacitated with only 1 Wound, except if having Great Size.

Stormcrow
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Re: Differences between PCs and NPCS/Adversaries

Post by Stormcrow » Mon May 12, 2014 6:27 pm

Don't forget that most published named Loremaster characters are not treated as adversaries. You've got:
  • Player-characters
  • Non-player characters with descriptions only
  • Non-player characters with basic stats (Attribute level, specialties, distinctive features, relevant skills, endurance)
  • Adversaries

Andrew
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Re: Differences between PCs and NPCS/Adversaries

Post by Andrew » Tue May 13, 2014 9:14 am

How about the most obvious one: that adversaries treat the Eye of Sauron as a good thing.

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Woodclaw
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Re: Differences between PCs and NPCS/Adversaries

Post by Woodclaw » Tue May 13, 2014 10:38 am

Stormcrow wrote:Don't forget that most published named Loremaster characters are not treated as adversaries. You've got:
  • Player-characters
  • Non-player characters with descriptions only
  • Non-player characters with basic stats (Attribute level, specialties, distinctive features, relevant skills, endurance)
  • Adversaries
There are also a few NPCs with full combat stats, so far we have seen Beorn's in the LM's guide.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Hermes Serpent
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Re: Differences between PCs and NPCS/Adversaries

Post by Hermes Serpent » Tue May 13, 2014 11:22 am

The NPC's with full stats are probably limited to Named Loremaster characters and fall into that limbo between PC's and the third spearman in the chorus line. I'll be sure to make it clear there are multiple levels of NPC with varying levels of complexity.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

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