[AP][Spoilers]TfW - Don't leave the Path
Posted: Tue May 13, 2014 10:40 pm
This was requested in another thread. This was our first session of ToR.
Any comments or feedback is greatly appreciated.
Cúthalion, Elf of Mirkwood, Warden
Dimple Gamwich, Wild Hobbit of the Valley of Anduin, Treasure-Seeker
Thurgar Goblinstikker, Dwarf of the Lonely Mountain, Slayer
Páchnuce Rybie Muž, Man of the Lake, Wanderer
It is the summer of 2947. Muz is fishing in the lake, Dimple and Thurgar are looking for orcs, Cuthalion is patrolling old parts of Lake Town due to rumors of evil. All have heard rumors that gems from Smaug's belly wash onto shore.
A boy emerges from the reeds and says his Pa is in trouble. The elf responds, followed by the fisherman, hobbit, and grumbling slayer. A man with his back to a tree is accosted by three ruffians. The fisherman recognizes them as local toughs, formerly in service to the old Master of Laketown and the elf grazes the sideburns of one with an arrow. The heroes run off the ruffians.
The man, Baldor, is a merchant hoping to take his wares to the western side of Mirkwood to the Woodmen. Once a well-off merchant of Laketown, he lost it all(including his wife) when Laketown was destroyed. He has had ill-fortune and has not been able to recapture his previous success.
His son's name is Belgo. The party agrees to act as guides and protection.
The party follows a path along the river until they meet three raft Elves. The merchants ponies, wares, and the adventurers board the raft. The dwarf has some seasickness, probably worsened by the elves' intentional poor steering.
Arriving at the Elf King's hall, the party is allowed to sleep in the storage cellars for the night. The Company is able to convince Lindar, Master of the Cellars, to allow them(even the Dwarf) to stay in the nicer accommodations in the upper-cellars. Cuthalion hears that spiders are becoming more bold along the forest path.
The next day the party heads west. Cuthalion, acting as scout, spots several spiders making webbing across the road. The elf is able to divert the party along a gully thus avoiding them.
That evening the party discovers the Great King's open banquet hall (not sure if this is right) and they bed down for the night. During Dimple's watch, Baldor sleep-walks and drinks from the stream the Company has camped near. Some effect of the water appears to cause some memory loss and seems to relive the tragedy of Smaug's attack on Lake Town. Belgo is devastated that his father does not recognize him
Baldor, believing he has been kidnapped by ruffians, bolts into the forest. The party pursues, leaving Belgo to watch the ponies. The trail is easily followed deep into the wood until the track disappears. Looking up the party sees that the body of Baldor hangs from branches amid a ruins. The fisherman attempts to climb a wall but falls and is hurt. The dwarf attempts to climb but becomes stuck and the elf cuts him free. The dwarf then takes some dilapidated stairs but then must cross a web bridge to cut down Baldor.
Several small spiders attack but are hewn by the dwarf's axe, the fisherman's sword, and the elf's bow. The party attempts to flee back to the Elf Path, and the awaiting ponies. It is unknown if the spiders are still in pursuit.
Note - One of the players(Jay), forced anyone who made a Lore or Song roll to recite a passage from the Simarillion.
Any comments or feedback is greatly appreciated.
Cúthalion, Elf of Mirkwood, Warden
Dimple Gamwich, Wild Hobbit of the Valley of Anduin, Treasure-Seeker
Thurgar Goblinstikker, Dwarf of the Lonely Mountain, Slayer
Páchnuce Rybie Muž, Man of the Lake, Wanderer
It is the summer of 2947. Muz is fishing in the lake, Dimple and Thurgar are looking for orcs, Cuthalion is patrolling old parts of Lake Town due to rumors of evil. All have heard rumors that gems from Smaug's belly wash onto shore.
A boy emerges from the reeds and says his Pa is in trouble. The elf responds, followed by the fisherman, hobbit, and grumbling slayer. A man with his back to a tree is accosted by three ruffians. The fisherman recognizes them as local toughs, formerly in service to the old Master of Laketown and the elf grazes the sideburns of one with an arrow. The heroes run off the ruffians.
The man, Baldor, is a merchant hoping to take his wares to the western side of Mirkwood to the Woodmen. Once a well-off merchant of Laketown, he lost it all(including his wife) when Laketown was destroyed. He has had ill-fortune and has not been able to recapture his previous success.
His son's name is Belgo. The party agrees to act as guides and protection.
The party follows a path along the river until they meet three raft Elves. The merchants ponies, wares, and the adventurers board the raft. The dwarf has some seasickness, probably worsened by the elves' intentional poor steering.
Arriving at the Elf King's hall, the party is allowed to sleep in the storage cellars for the night. The Company is able to convince Lindar, Master of the Cellars, to allow them(even the Dwarf) to stay in the nicer accommodations in the upper-cellars. Cuthalion hears that spiders are becoming more bold along the forest path.
The next day the party heads west. Cuthalion, acting as scout, spots several spiders making webbing across the road. The elf is able to divert the party along a gully thus avoiding them.
That evening the party discovers the Great King's open banquet hall (not sure if this is right) and they bed down for the night. During Dimple's watch, Baldor sleep-walks and drinks from the stream the Company has camped near. Some effect of the water appears to cause some memory loss and seems to relive the tragedy of Smaug's attack on Lake Town. Belgo is devastated that his father does not recognize him
Baldor, believing he has been kidnapped by ruffians, bolts into the forest. The party pursues, leaving Belgo to watch the ponies. The trail is easily followed deep into the wood until the track disappears. Looking up the party sees that the body of Baldor hangs from branches amid a ruins. The fisherman attempts to climb a wall but falls and is hurt. The dwarf attempts to climb but becomes stuck and the elf cuts him free. The dwarf then takes some dilapidated stairs but then must cross a web bridge to cut down Baldor.
Several small spiders attack but are hewn by the dwarf's axe, the fisherman's sword, and the elf's bow. The party attempts to flee back to the Elf Path, and the awaiting ponies. It is unknown if the spiders are still in pursuit.
Note - One of the players(Jay), forced anyone who made a Lore or Song roll to recite a passage from the Simarillion.