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Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 8:18 am
by Hermes Serpent
Beran, I copied out the various FP choices and labelled them with location or culture specific notes and keep them on several sheets for consultation by players should they feel the need. I hardly think it warrants wasting C7's precious production time in doing this and it's an IP issue for anyone else publishing it.
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 10:27 am
by Falenthal
Maybe it's been said or addressed before, but it would be nice if the Character Sheet did include a space for Temporary Travel Fatigue and for Permanent Shadow Points.
Similar to what the azrapse sheet has:
http://azrapse.es/tor/sheet.html
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 10:45 am
by Hermes Serpent
I think that azrapse's sheet was derived from a revised sheet posted by Francesco on his blog. The link is now dead so I can't confirm that the version revised by Francesco is indeed the format used for the online generator.
Maybe with the revised One Ring we'll get an updated sheet. One for Jon/Paul to answer I guess.
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 12:25 pm
by Falenthal
Would it be possible to link the document if anyone has it?
If it was posted public by Francesco, I don't think there should be any copyright issues, right?
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 2:14 pm
by Andrew
Yepesnopes wrote:What is it? what? travel rules? armor? combat stances? defence?
You've all been so very patient, so we hint at just some of the changes
here. And yes, we have changed how the King's Blade works.
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 5:55 pm
by Beran
Hermes Serpent wrote:Beran, I copied out the various FP choices and labelled them with location or culture specific notes and keep them on several sheets for consultation by players should they feel the need. I hardly think it warrants wasting C7's precious production time in doing this and it's an IP issue for anyone else publishing it.
Is it any more of a waste of time then other game companies doing full skills and traits lists as games progress?
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 6:28 pm
by Hermes Serpent
So what do you want Rivendell and all the other scheduled items or a pdf of something that you or anyone else can readily extract from the published material yourself?
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 6:41 pm
by Yusei
Personnally, I'd like both. I've extracted and summarized the rules in a wiki, and I'm sure a lot of other LMs have done so, but it's a lot of duplicate work. In particular, gathering all the possible undertakings, and all the possible rewards/virtues, was a bit tedious. It will get a lot more tedious as more supplements are published.
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 7:14 pm
by Beran
Hermes Serpent wrote:So what do you want Rivendell and all the other scheduled items or a pdf of something that you or anyone else can readily extract from the published material yourself?
Both would be nice.
Re: The One Ring Roleplaying Game
Posted: Wed May 21, 2014 7:27 pm
by Glorelendil
This is a recurring topic on the Blizzard forums, too. "You have all those programmers, why can't you add feature X?"
"Because no matter how many programmers there are resources are finite, so it would take away from something else."
Personally I think collating, indexing, and referencing are perfect tasks for fans.