Wounded in Mirkwood

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Post Reply
User avatar
Heilemann
Posts: 319
Joined: Sun Feb 09, 2014 12:04 am
Location: New York
Contact:

Wounded in Mirkwood

Post by Heilemann » Fri May 16, 2014 1:36 am

One of the characters in our group, a Woodman, was wounded in an incursion with an Orc last session. He treated it himself following the fight, but now they're about to bash heads with an even larger force, and he doesn't have time to heal up his endurance to full (to get rid of the wound).

Shit's scary. It'll get you killed real fast.

Andrew
Site Admin
Posts: 762
Joined: Fri Nov 29, 2013 4:04 pm

Re: Wounded in Mirkwood

Post by Andrew » Fri May 16, 2014 9:18 am

I don't envy him! Sounds like he's going to want to hang back and hope his companions protect him!

User avatar
Woodclaw
Posts: 408
Joined: Fri Dec 27, 2013 1:48 pm
Location: Como, Italia

Re: Wounded in Mirkwood

Post by Woodclaw » Fri May 16, 2014 9:52 am

Welcome to the ugly side of Wounded. It might not be much in normal combat, but it's a pain in the long run :twisted:
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

User avatar
trystero
Posts: 115
Joined: Mon May 20, 2013 6:38 pm

Re: Wounded in Mirkwood

Post by trystero » Fri May 16, 2014 6:17 pm

Wounded is interesting in this game: it doesn't really have any immediate effect other than making you Wounded, so players (my players, anyway) think, "Oh, that's not so bad" because they're expecting some kind of death-spiral rules.

And then they realise they're only getting Endurance back in a trickle, and that any hit could be the end, and suddenly they understand that it is, in fact, so bad. It's a very nice mechanism.
"Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason

aramis
Posts: 429
Joined: Wed Jul 03, 2013 11:17 pm

Re: Wounded in Mirkwood

Post by aramis » Fri May 16, 2014 8:21 pm

"'Tis just a flesh wound!"

Yeah, wounding doesn't mechanically preclude much. Narratively, tho', it can include a lot more. Like a broken arm being useless.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests