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Wounded in Mirkwood

Posted: Fri May 16, 2014 1:36 am
by Heilemann
One of the characters in our group, a Woodman, was wounded in an incursion with an Orc last session. He treated it himself following the fight, but now they're about to bash heads with an even larger force, and he doesn't have time to heal up his endurance to full (to get rid of the wound).

Shit's scary. It'll get you killed real fast.

Re: Wounded in Mirkwood

Posted: Fri May 16, 2014 9:18 am
by Andrew
I don't envy him! Sounds like he's going to want to hang back and hope his companions protect him!

Re: Wounded in Mirkwood

Posted: Fri May 16, 2014 9:52 am
by Woodclaw
Welcome to the ugly side of Wounded. It might not be much in normal combat, but it's a pain in the long run :twisted:

Re: Wounded in Mirkwood

Posted: Fri May 16, 2014 6:17 pm
by trystero
Wounded is interesting in this game: it doesn't really have any immediate effect other than making you Wounded, so players (my players, anyway) think, "Oh, that's not so bad" because they're expecting some kind of death-spiral rules.

And then they realise they're only getting Endurance back in a trickle, and that any hit could be the end, and suddenly they understand that it is, in fact, so bad. It's a very nice mechanism.

Re: Wounded in Mirkwood

Posted: Fri May 16, 2014 8:21 pm
by aramis
"'Tis just a flesh wound!"

Yeah, wounding doesn't mechanically preclude much. Narratively, tho', it can include a lot more. Like a broken arm being useless.