Crafting in Fellowship Phases
Posted: Sun Jun 23, 2013 5:22 pm
So, an idea has been swirling around in my head for some time: what if characters could craft stuff as Fellowship Phases?
The idea for this came from two sources. First, players in my group have been if they can create bigger crafting projects with the craft skill. Second, I'm a long time fan of Lord of the Rings Online, which has an excellent crafting system.
I've already been toying with some concepts. Here are my ideas so far:
1. Crafting should be a Fellowship Undertaking
2. It should use the Crafting skill
3. It should use Specialities, but these should augment Crafting, not limit it (a character with Smith-craft should have an easier time creating swords, for example, but other characters without this Speciality should also be able to do it.
4. Craftable gear should be divided into categories
5. Craftable gear should be divided into tiers
So, how to fit all this together, and still base it on the existing rules (I don't want to create a new rules set, but still keep it skill based).
Some brain storming:
Categories: Weapons and armour are good examples, but all characters should be able to use Crafting, I think. Other things that could be crafted is Food, Pipe-weed, Clothes and even "Maps & Lore". There could be a seperate type of gear that has a small game effect, not as good as a Reward or a Virtue, but still noticeable. Also, there could be Cultural Categories, although I'm not sure if characters would have to select Categories they would excel in or not.
TN & Tiers: Craftable gear could be divided up into Tiers. Each Tier could have it's own TN. Also, characters could increase TN to make more items in one go, or decrease the TN by taking longer time (more than one Fellowship Phase).
Specialities: Some items should have Specialities as requirements. For instance, making a grand Hobbit meal should have Cooking. Making Pipe-weed should have Smoking and/or Herb-lore. Characters could even craft Lembas with Elven-lore. Smith-craft and Elven-lore could create some interesting blades (but that wouldn't happen, as no Elven characters so far in the game can begin with Smith-craft, if I remember correctly). Working together, several characters could even pool their Specialities into one project, maybe?
Also, where the character crafts would count. A dwarf crafting would be more effective if he used the smithies of Erebor than not.
The goal for the whole thing is to bring crafting, which is such an important thing in Tolkien's books (from making Hobbit-food for the road in preparation for a journey, to smithing excellent elven long swords and spears).
Also, Crafting could be used to make money. Maybe a character could spend a Fellowship Phase crafting, and instead of getting one or more items, he would get one Treasure Point per Skill in Crafting he has. This would represent the character crafting items to sell.
So, there it is. Creative and constructive suggestions would be most welcome. Just remember that craftable gear should give some effect (remember that players are using a Fellowship Phase on it), but it should not be better than a Reward or Virtue.
-Eirik
The idea for this came from two sources. First, players in my group have been if they can create bigger crafting projects with the craft skill. Second, I'm a long time fan of Lord of the Rings Online, which has an excellent crafting system.
I've already been toying with some concepts. Here are my ideas so far:
1. Crafting should be a Fellowship Undertaking
2. It should use the Crafting skill
3. It should use Specialities, but these should augment Crafting, not limit it (a character with Smith-craft should have an easier time creating swords, for example, but other characters without this Speciality should also be able to do it.
4. Craftable gear should be divided into categories
5. Craftable gear should be divided into tiers
So, how to fit all this together, and still base it on the existing rules (I don't want to create a new rules set, but still keep it skill based).
Some brain storming:
Categories: Weapons and armour are good examples, but all characters should be able to use Crafting, I think. Other things that could be crafted is Food, Pipe-weed, Clothes and even "Maps & Lore". There could be a seperate type of gear that has a small game effect, not as good as a Reward or a Virtue, but still noticeable. Also, there could be Cultural Categories, although I'm not sure if characters would have to select Categories they would excel in or not.
TN & Tiers: Craftable gear could be divided up into Tiers. Each Tier could have it's own TN. Also, characters could increase TN to make more items in one go, or decrease the TN by taking longer time (more than one Fellowship Phase).
Specialities: Some items should have Specialities as requirements. For instance, making a grand Hobbit meal should have Cooking. Making Pipe-weed should have Smoking and/or Herb-lore. Characters could even craft Lembas with Elven-lore. Smith-craft and Elven-lore could create some interesting blades (but that wouldn't happen, as no Elven characters so far in the game can begin with Smith-craft, if I remember correctly). Working together, several characters could even pool their Specialities into one project, maybe?
Also, where the character crafts would count. A dwarf crafting would be more effective if he used the smithies of Erebor than not.
The goal for the whole thing is to bring crafting, which is such an important thing in Tolkien's books (from making Hobbit-food for the road in preparation for a journey, to smithing excellent elven long swords and spears).
Also, Crafting could be used to make money. Maybe a character could spend a Fellowship Phase crafting, and instead of getting one or more items, he would get one Treasure Point per Skill in Crafting he has. This would represent the character crafting items to sell.
So, there it is. Creative and constructive suggestions would be most welcome. Just remember that craftable gear should give some effect (remember that players are using a Fellowship Phase on it), but it should not be better than a Reward or Virtue.
-Eirik