Tracking opponents in fights
Tracking opponents in fights
How do you deal with it? Minis? Spreadsheets?
Since we play on Roll20, I've done it two ways. We use the battle mat, and I've had the opponents line up against the hero tokens on there, but it becomes unwieldy fast. And we've had a map, on which we did the same (while also having a battle mat on the side). That works mostly, but has other issues (the map encourages tactical thinking, which the system doesn't really support).
Tracking is of course not strictly speaking necessary; but it certainly helps, also from a narrative standpoint.
What do you do? Especially for larger engagements.
Since we play on Roll20, I've done it two ways. We use the battle mat, and I've had the opponents line up against the hero tokens on there, but it becomes unwieldy fast. And we've had a map, on which we did the same (while also having a battle mat on the side). That works mostly, but has other issues (the map encourages tactical thinking, which the system doesn't really support).
Tracking is of course not strictly speaking necessary; but it certainly helps, also from a narrative standpoint.
What do you do? Especially for larger engagements.
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Re: Tracking opponents in fights
In Roll20 I have the adversary tokens set up so that the Endurance is linked to a bar and can be displayed to the heroes indicating how injured something might be.
For FTF games I just keep a note of which creature has taken what on the print out of the combat sheet (which has notes regarding plot and stat blocks for the creatures so i don't have to keep referring to the books).
None of my games have involved what might be called 'large' combats, probably 15 enemies and 4-5 heroes has been the most.
For FTF games I just keep a note of which creature has taken what on the print out of the combat sheet (which has notes regarding plot and stat blocks for the creatures so i don't have to keep referring to the books).
None of my games have involved what might be called 'large' combats, probably 15 enemies and 4-5 heroes has been the most.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
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- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: Tracking opponents in fights
In Roll20 I have the adversary tokens lined up on a copy of Voidstate's Battle mat and FTF I use numbered counters or dice to mark adversaries lined up against tokens for the company when I use tangible markers at all. For demo games I'm gradually acquiring the 6inch/15cm action figures from the Hobbit/LotR put out by Bridge Direct (?) to use for the company on either the battlemat or travel mat from Voidstate.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Tracking opponents in fights
I print off 4×6-inch index cards for adversaries, with their stats, brief summaries of their special abilities, and a row of Endurance/Hate boxes for each individual so I can mark off losses. Next to those boxes I jot down an abbreviation of a PC's name to tell me which character each adversary is engaged with, and I tell the players that information. No markers or maps; we do it all in "Theatre of the Mind" style.
"Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason
Re: Tracking opponents in fights
Fantasy Grounds combat tracker. Everything I need is there. All the stats, the initiative order, link to the PC/NPC sheet. Then use the stance mat to easily display stances to the players, which I then change in the combat tracker to change initiative order.
Re: Tracking opponents in fights
pencil notes on a piece of paper. been doing that since we started playing.
Re: Tracking opponents in fights
If I've prepped the adventure well, I've got sheets with checkboxes for end and circles for hate, under the stats. I'll put it into a page protector, and use overhead pens.
If not, I use pencil on a 3x5 index card or on lined notebook paper. It will look kind of like:
with major baddies, I sometimes use poker chips for Hate and End.
If not, I use pencil on a 3x5 index card or on lined notebook paper. It will look kind of like:
Code: Select all
A: 23:
3:
B: 20:
2:
C: 20:
2:
Re: Tracking opponents in fights
We use poker chips for the Fellowship Pool; the players felt that their individual Endurance and Hope scores were too high to track in this way (since they'd each have 40-odd chips to manage), and as Loremaster I prefer pencil on card for tracking adversaries' Endurance and Hate, but we do like having the shared stack of Fellowship points out there in the middle of the table so everyone can see what's available. It also helps to remind them to convert unspent Fellowship points to Hope regain at the end of a session.aramis wrote:with major baddies, I sometimes use poker chips for Hate and End.
"Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason
Re: Tracking opponents in fights
I haven't used it it yet but I made my own battle board and under each stance there is room for tokens. I'm currently working on printing up some chipboard tokens, to represent players and monsters, to be placed in the correct position to keep up with who is fighting who.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
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