Rich H wrote:EDIT: I think it'd be better to place a cap on how many times a trait could be selected. For instance, some can only be picked once whereas others can be selected three or four times.
So, just to illustrate that in case I'm not making sense, the listed improvements could be, for the sake of argument, selected one (small), two (medium), or three (large) times but each has a cap on this number...
Apiary (small)
Artists or Performers (small)
Boatwright (small, medium, or large)
Carpenters or Stonemasons (small or medium)
Crafters (small or medium)
Charcoal-making (small)
Coneygarth (small)
Dovecote (small)
Farmstead (small) or Farm (medium or large)
Fishing (small or medium)
Foragers (small)
Gardens (small) or Allotments (small)
Horse Herd (small, medium, or large)
Hunting Lodge (small or medium)
Inn or Public House (small, medium, or large)
Kennels (small or medium)
Livestock (small, medium, or large)
Logging (small or medium)
Mews (small)
Mill (small or medium)
Mine (small, medium, or large)
Orchards (small or medium)
Pipeweed (small or medium)
Smithy (small, medium, or large)
Trading House (small, medium, or large)
Vineyard or Winery (small, medium, or large)
The above give us:
9 improvements that can only be small
9 improvements that can only be small and then medium if developed to their full potential
9 improvements that can be small, then medium, then developed into large to their final potential
... so, if a player so inclines they could have a rating 1 Apiary and never improve it beyond that, but if they wanted to increase the rating of the holding they'd need to look at adding new improvements to it - eg, a farm/farmstead, an orchard, an allotment, etc.
Does that make sense?