We can do it here, works for me.pumpkin wrote:@heilemann, are you taking comments about the character sheet in this thread or through some other method?
I think I might know the reason for that (the input doesn't have a default value). It should be available for rolls etc. as soon as the input field has a value, be it 0 or something else IIRC. That's not the case?pumpkin wrote:1. the combat values section don't seem to auto create an corresponding attribute, which means they don't save until you manually create an attribute for them - although maybe i am doing something wrong? this also means the dice roller for armour doesn't work until the attributes it uses are manually created (head-gear etc)
Parry doesn't automatically calculate, if that's what you mean? The reason I didn't do that in some cases is because there are certain things that might give you a bonus to the parry score, and then you won't be able to change it. So I figured it was better to just leave it on manual.pumpkin wrote:2. related to the above the formula for generating parry score doesn't seem to work/pick up the wits value
Hurr... That sounds odd. I'll take a look; my CSS must be stupid.pumpkin wrote:3. Once the favoured weapon box is ticked, that persists (and hence weapon is always underlined) even if tick box is then unchecked... seems to be no way of getting rid of underlining - although again i could be doing it wrong!
Click the name. I might bust this out into checkboxes, the way it is for Weapon Skills.pumpkin wrote:4. how do you favour a skill?.
Thanks. Keep the feedback coming.pumpkin wrote:overall though, it is looking good and seems to be working well!