Tasks
- Statement of Intent
- The player describes the task being attempted.
- The player chooses the skill to use.
- The other players decide whether this skill is appropriate.
- If the other players decide the skill is not appropriate, the Loremaster decides which skill to use.
- The player decides what will happen if the task is successful.
- The Loremaster sets the difficulty of the task.
- If the difficulty is beyond the player-characters' ability to succeed, the Loremaster may optionally declare the task an epic action.
- If the Loremaster decides the task is a prolonged action, he determines the number of rolls needed and the difficulty. If other characters are cooperating with the player-character, they follow the same procedure in the next two steps as the main player-character for their own respective rolls.
- The player announces the use of any applicable special ability.
- The player rolls the dice.
- If the player's roll indicates a failure, the player may invoke an attribute bonus.
- Opposed actions
- If the task is a direct confrontation with a major Loremaster character, the Loremaster simultaneously rolls an appropriate ability against the same difficulty.
- If a major Loremaster character wants to nullify a player-character's action, the player rolls first and, if successful, the Loremaster character rolls against an appropriate skill at the same difficulty.
- If a player is trying to nullify a major Loremaster character's action, the Loremaster rolls first against an appropriate skill at the same difficulty and, if successful, the player rolls.
- Consequences
- Success: The player narrates how his objective was achieved.
- Failure: The Loremaster narrates the consequences of the failed task.
- Announcement
- The Loremaster announces who is going to roll.
- The Loremaster announces what ability will be tested.
- The Loremaster sets the difficulty of the test.
- If the difficulty is beyond the player-characters' ability to succeed, the Loremaster may optionally declare the test an epic action.
- If the Loremaster decides the test is a prolonged action, he determines the number of rolls needed and the difficulty. If other characters are cooperating with the player-character, they follow the same procedure in the next two steps as the main player-character for their own respective rolls.
- The players announce the use of any applicable special abilities.
- The players roll the dice.
- If the player's roll indicates a failure, the player may invoke an attribute bonus.
- Opposed actions
- If the test is a direct confrontation with a major Loremaster character, the Loremaster simultaneously rolls an appropriate ability against the same difficulty.
- If a major Loremaster character wants to nullify a player-character's action, the player rolls first and, if successful, the Loremaster character rolls against an appropriate skill at the same difficulty.
- If a player is trying to nullify a major Loremaster character's action, the Loremaster rolls first against an appropriate skill at the same difficulty and, if successful, the player rolls.
- Consequences: The Loremaster narrates the consequences of the successful or failed test.