Journeyometer 2: Rivendell is live!
Re: Journeyometer 2: Rivendell is live!
I know this would go in the future if at all, but:
Could we calculate different legs and add them together?
Example:
A fellowship is crossing Mirkwood and then travelling south by boat on the Anduin.
We could make a first part of the journey, for example, from Esgaroth to the Carrock by foot.
Then there could be some kind of button that allows to "Add leg".
Then we draw the next leg in which we can change the conditions to "By boat".
This could solve the eternal problem of when to calculate a Road: you could add a check, like those from Riding and By boat that says Road. Then, the LM could calculate the leg on the Road and "Add leg" the rest of the Journey.
Did I mention in an earlier post that By Boat should have a "with the current" and "against the current" version?
If you consider this worthy, it might go in a "to do" list.
Thanks a lot for this, Glorfindel.
Could we calculate different legs and add them together?
Example:
A fellowship is crossing Mirkwood and then travelling south by boat on the Anduin.
We could make a first part of the journey, for example, from Esgaroth to the Carrock by foot.
Then there could be some kind of button that allows to "Add leg".
Then we draw the next leg in which we can change the conditions to "By boat".
This could solve the eternal problem of when to calculate a Road: you could add a check, like those from Riding and By boat that says Road. Then, the LM could calculate the leg on the Road and "Add leg" the rest of the Journey.
Did I mention in an earlier post that By Boat should have a "with the current" and "against the current" version?
If you consider this worthy, it might go in a "to do" list.
Thanks a lot for this, Glorfindel.
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
Well, what I've been thinking about is:Falenthal wrote:I know this would go in the future if at all, but:
Could we calculate different legs and add them together?
Example:
A fellowship is crossing Mirkwood and then travelling south by boat on the Anduin.
We could make a first part of the journey, for example, from Esgaroth to the Carrock by foot.
Then there could be some kind of button that allows to "Add leg".
Then we draw the next leg in which we can change the conditions to "By boat".
This could solve the eternal problem of when to calculate a Road: you could add a check, like those from Riding and By boat that says Road. Then, the LM could calculate the leg on the Road and "Add leg" the rest of the Journey.
Did I mention in an earlier post that By Boat should have a "with the current" and "against the current" version?
If you consider this worthy, it might go in a "to do" list.
Thanks a lot for this, Glorfindel.
1) tagging "water regions"
2) identifying potential water-borne passages in the journey breakdown
3) Give each of those legs a "by boat" checkbox
If the water regions also have direction of flow, then with/against current could be automatically calculated. All the LM would have to do is indicate the type of boat.
It would, however, mean tagging every body of water including rivers.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
Alternatively, "Shift-Click" could mean "By boat"...and leave it to the user to only do so on appropriate hexes.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
...and props to Falenthal for helping me to tag all those regions.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
Update: Now that ambiguous paths can be resolved the current visual cue (shaded cell) is ambiguous for the viewer. So I started playing around with tracing the route Indiana-Jones style (I could even add a delay so that it draws over the course of a second or two rather than instantly!):
I'm still playing around with the details, but something along those lines (ba-dum-dum!)
For those of you who use this tool, I'm wondering which of the following additional information you would like on the map? Answers could be "always", "optional", or "never". (Optional would mean you could press a key or use the control panel to hide it and show it.):
1) Start and end
2) Dates (this can be useful in terms of alerting you to which months are being used to calculate frequency of fatigue checks, and also just helpful for storytelling)
3) Fatigue checks (marked on appropriate cells, with TN)
4) Corruption checks (also marked on the cells, with TN) <-- these will also be computed with correct frequency, unlike current version
5) Season?
6) Anything else?
P.S. 46 regions tagged...and counting!
I'm still playing around with the details, but something along those lines (ba-dum-dum!)
For those of you who use this tool, I'm wondering which of the following additional information you would like on the map? Answers could be "always", "optional", or "never". (Optional would mean you could press a key or use the control panel to hide it and show it.):
1) Start and end
2) Dates (this can be useful in terms of alerting you to which months are being used to calculate frequency of fatigue checks, and also just helpful for storytelling)
3) Fatigue checks (marked on appropriate cells, with TN)
4) Corruption checks (also marked on the cells, with TN) <-- these will also be computed with correct frequency, unlike current version
5) Season?
6) Anything else?
P.S. 46 regions tagged...and counting!
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Journeyometer 2: Rivendell is live!
So how are seasons currently being calculated, if I'm not missing something obvious? Real world equinox/solstice dates? (That would be weird). And is the intent to make adjustable seasons, so a theoretical game in Far Harad could be perpetual summer or the like?
Regardless, you're a prince for sinking time and effort into this.
Regardless, you're a prince for sinking time and effort into this.
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
Currently it's just by month (Dec, Jan, Feb == Winter) but, yeah, my intention is that the LM can choose how to determine seasons.Brocktoon wrote:So how are seasons currently being calculated, if I'm not missing something obvious? Real world equinox/solstice dates? (That would be weird). And is the intent to make adjustable seasons, so a theoretical game in Far Harad could be perpetual summer or the like?
Regardless, you're a prince for sinking time and effort into this.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Journeyometer 2: Rivendell is live!
By the way, after tagging regions is done (Falenthal is helping with that) I'll then need to tag locations: all the "points of interest" located on the maps.
If anybody wants to volunteer to help with that, let me know via PM.
If anybody wants to volunteer to help with that, let me know via PM.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 3399
- Joined: Sun May 12, 2013 2:45 am
- Location: Lackawanna, NY
Re: Journeyometer 2: Rivendell is live!
If you want to stay true to Tolkien's lore for the North of Middle-earth (LotR, Appendix D, "The Calendars") then I would suggest that Winter should start in November--either on the first or in the middle of the month. Winterfilth (October) was the last month of the old year, prior to the hobbits' adoption of the Shire Reckoning, before the beginning of winter and the new year. This is how we can be certain that Durin's Day of TA 2941 fell in October. The Men of Rhovanion might not have standardized the seasons to be of equal length (with Winter possibly lasting from November through February), but that might be too difficult to incorporate into your figures.Glorelendil wrote:Currently it's just by month (Dec, Jan, Feb == Winter) but, yeah, my intention is that the LM can choose how to determine seasons.Brocktoon wrote:So how are seasons currently being calculated, if I'm not missing something obvious? Real world equinox/solstice dates? (That would be weird). And is the intent to make adjustable seasons, so a theoretical game in Far Harad could be perpetual summer or the like?
Regardless, you're a prince for sinking time and effort into this.
Are you okay with the Midwinter (Yule) and Midsummer (Lithe) celebrations taking place only one-third into their respective seasons?
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
Re: Journeyometer 2: Rivendell is live!
Glorelendil wrote:Answers could be "always", "optional", or "never". (Optional would mean you could press a key or use the control panel to hide it and show it.):
1) Start and end
Always.
2) Dates (this can be useful in terms of alerting you to which months are being used to calculate frequency of fatigue checks, and also just helpful for storytelling)
Always
3) Fatigue checks (marked on appropriate cells, with TN)
Always
4) Corruption checks (also marked on the cells, with TN) <-- these will also be computed with correct frequency, unlike current version
Optional. Corruption tests during travels are only applied in bligted places, so each LM will have his own criteria of which regions are blighted. Besides, maybe at the beginning of a campaign, a certain region could be free of the Shadow. But years afterwards, it could become blighted.
5) Season?
Optional
6) Anything else?
*Option to calculate the travel with a Road as Terrain modifier (x0.5)
*Capability to calculate different linked legs with different criteria (one along a road, another by boat, etc.) and add them to calculate the whole Journey.
Who is online
Users browsing this forum: No registered users and 1 guest