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Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 2:31 pm
by Glorelendil
jamesrbrown wrote:Ok. I got it to work with Google Chrome as a browser. Very cool! So, the issue is with Safari. I am going to make sure that I have the latest version of Safari and see if that fixes things. Otherwise, that's where the bug is.
Oh, didn't see this. Glad it worked. Yeah, I'm now guessing it's your version of Safari.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 2:34 pm
by Hermes Serpent
As far as getting a JPG of the map I've just opened it up in Foxit PDF Reader and used the Tools -> Snapshot and dragged it over the map and pasted into Paint under Windows and saved as JPG.
There are other ways of course.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 2:47 pm
by Glorelendil
Now that James is up and running, I thought I'd outline some of the features I'm thinking of working on and see what appeals to folks. Please give feedback on what you'd like to see.
1) Calendar. I've had some requests to support the Shire calendar. I'm using javascript Date objects, so as long as there's an algorithmic conversion it should be straightforward to display other calendars, including Quenya, etc. I'm also thinking about formatting the cells so that it shows the date and day of the week. (Which will require knowing the year, so I'll have to add a field for that to the UI.)
2) Weather. This one could be huge and messy and complicated...just the way I like it. My idea is to pick a real world area that correlates to each region, weather-wise (I'll need help with that part). Then use climate data...average temperatures, frequency of rain/snow, etc....that varies by calendar date, to generate daily weather for each step of the journey, depending on when you are traveling. I'd probably track it internally by actual temperatures, but turn it into descriptive words, "Warm & Sunny", "Torrential Rains", etc.
3) Hazards. I could build a database of potential hazards, tagging each one with locations where it can happen (either regions like "West Upper Vales" or specific locations like "Forest Gate" or "River Running"). Then for any cell in your journey, if a Hazard is rolled the LM can get a list of Hazard ideas, sorted by role. Hazards could also be season-dependent.
4) User Annotation. This was in the first version, but I took it out to focus on journeys. But I could let other people add their own notes & locations to the map, and then share them with other LMs/Players.
5) Official Information. Similar to my bestiary (see .sig below) I could start linking all these regions and locations to the page numbers in the books, and when you click them it would open the pdfs and go to that page. It would require you choosing your pdfs from your own directories every single time, which frankly is sort of a pain. (Thank you, Saul Zaentz.)
6) Book references. I could also start building an index not to game materials, but to original sources. Actually, I'd probably make that a user-built thing as well. As long as people restricted their contributions to a few sentences, and included book & page references, the copyright police would probably be ok with it.
7) New Map. Valarian has created his own Middle Earth maps, to the same scale as the C7 ones, in a CAD program. I could work with him to have a default map load automatically, so that you wouldn't have to use your own map every time. This would also help folks who own the physical books but not the PDFs.
What do folks want?
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 2:47 pm
by Glorelendil
Hermes Serpent wrote:As far as getting a JPG of the map I've just opened it up in Foxit PDF Reader and used the Tools -> Snapshot and dragged it over the map and pasted into Paint under Windows and saved as JPG.
There are other ways of course.
I think Shipwreck's issue is that he owns the printed set but not the PDFs.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 4:48 pm
by Hermes Serpent
Well Francesco posted a link to a map in his Dropbox. Maybe in the old forums, ah yes, found it, thanks be to Garn.
http://dl.dropboxusercontent.com/u/1411 ... _hexes.pdf
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 4:54 pm
by Glorelendil
Alas, it's the wrong scale. I guess I really need to build the calibration tool. Bleh.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 5:05 pm
by jamesrbrown
Yeah, everything works fine in Google Chrome. Safari is up-to-date on my machine, so I'm not sure why there is a bug.
Okay, I have a question about dates. It seems that if the travel rate is 20 miles per day on foot and the company left on September 15, two hexes away should be marked September 16. However, you mark the third hex with September 16 instead. Why is that?
Additionally, I do not feel that you really need to calculate Corruption rolls. That is normally up to the Loremaster's discretion, or according to the needs of the adventure. At least that is what the discussion has been with Francesco on these forums somewhere I believe.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 5:17 pm
by Morgoth
jamesrbrown wrote:Yeah, everything works fine in Google Chrome. Safari is up-to-date on my machine, so I'm not sure why there is a bug.
Okay, I have a question about dates. It seems that if the travel rate is 20 miles per day on foot and the company left on September 15, two hexes away should be marked September 16. However, you mark the third hex with September 16 instead. Why is that?
Additionally, I do not feel that you really need to calculate Corruption rolls. That is normally up to the Loremaster's discretion, or according to the needs of the adventure. At least that is what the discussion has been with Francesco on these forums somewhere I believe.
You don't count the first hex when traveling.
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 5:22 pm
by Morgoth
Elfcrusher, as far as your suggestions go:
1) Would love this
2) This could be interesting. If you implement it, you might want to make it optional.
3) I like this.
4) Could be cool, but I probably wouldn't use it much.
5) Could be cool, but I probably wouldn't use it much.
6) Could be cool, but I probably wouldn't use it much.
7) I'd like this. Once we get Rivendale, I'd assume we'll have more official maps too. If you made Valarian's map load automatically, you'd still be able to load the other map right?
Re: Elfcrusher's Journeyometer
Posted: Tue Jun 03, 2014 5:45 pm
by Glorelendil
jamesrbrown wrote:Yeah, everything works fine in Google Chrome. Safari is up-to-date on my machine, so I'm not sure why there is a bug.
Gah. I'm stumped, then.
Okay, I have a question about dates. It seems that if the travel rate is 20 miles per day on foot and the company left on September 15, two hexes away should be marked September 16. However, you mark the third hex with September 16 instead. Why is that?
The last hex reached on each date is getting marked. E.g., "as far as you get on the 16th". Maybe that's not intuitive...I could date stamp first AND last hex of each day's travel. Thoughts?
Additionally, I do not feel that you really need to calculate Corruption rolls. That is normally up to the Loremaster's discretion, or according to the needs of the adventure. At least that is what the discussion has been with Francesco on these forums somewhere I believe.
I'm just offering the calculations to save the LM from doing it manually, in case they want to use it according to RAW. I could always put a checkbox in Settings to make it an option.