Re: Elfcrusher's Journeyometer
Posted: Wed Jun 04, 2014 2:57 pm
Eureka!
I may have cracked the code for travel dates; I re-wrote the algorithm from the ground up (cleaning up all my journey computation code in the process) and it works pretty smoothly now. I spent two points of Hope on it.
Changes:
1) The date now marks the date at which you first reach a hex, rather than the last date that you spend there. Not sure why I started out the other way around; terrible idea.
2) I added options to the settings tab for how to handle the first cell:
You may seem some odd behavior, such as a cell that should take 3 days apparently only taking two days; this is an artifact of the fact that I'm tracking decimal values, and carrying over remainders from cell to cell. Think of it as representing the reality that the Heroes won't be camping at the exact border between cells every night.
It may still be buggy, of course. I invite you all to beat on it and look for anomalies.
Re: Character Sheet...it's going to be a while before I release anything. There's a lot of painstaking .css work involved. I'm waaaaaay better at .css than I was when I started the combat simulator a couple months ago, but I still have a long way to go.
I may have cracked the code for travel dates; I re-wrote the algorithm from the ground up (cleaning up all my journey computation code in the process) and it works pretty smoothly now. I spent two points of Hope on it.
Changes:
1) The date now marks the date at which you first reach a hex, rather than the last date that you spend there. Not sure why I started out the other way around; terrible idea.
2) I added options to the settings tab for how to handle the first cell:
You may seem some odd behavior, such as a cell that should take 3 days apparently only taking two days; this is an artifact of the fact that I'm tracking decimal values, and carrying over remainders from cell to cell. Think of it as representing the reality that the Heroes won't be camping at the exact border between cells every night.
It may still be buggy, of course. I invite you all to beat on it and look for anomalies.
Re: Character Sheet...it's going to be a while before I release anything. There's a lot of painstaking .css work involved. I'm waaaaaay better at .css than I was when I started the combat simulator a couple months ago, but I still have a long way to go.