On the Nature of Evil
Posted: Sun May 25, 2014 3:25 am
This is from a post done by Michael Cole to the Yahoo fan groups forum, I thought this was really good as a way of explaining the consequences of player character's actions:
The nature of evil.
These will probably be the most controversial comments I make here, but evil in the world of Tolkien is most definitely not one-dimensional. Tolkien was writing from a Catholic perspective, and his writings make clear that no one is intrinsically evil. Even Melkor and Sauron have reasons, misguided and wrong though they may be, for doing what they did.
“To Melkor among the Ainur had been given the greatest gifts of power and knowledge, and … desire grew hot within him to bring into Being things of his own…”
The Silmarillion: "Ainulindalë" p. 16
Melkor’s sin was pride and impatience. He wanted to create, to be someone. He was the greatest but he wanted more. And then when Eru publicly rebuked him, “…Melkor was filled with shame, of which came secret anger.” These are human frailties on display here – I have seen the exact same situations occur at work meetings – a combination of incompetent management and socially inept staff. The clear comment by Tolkien later in the same chapter is that Melkor “…feigned, even to himself at first, that he desired to … order all things for the good of the Children of Ilúvatar…” There is no intrinsic evil here – from Letters #200, “…, Melkor, who ultimately became the inevitable Rebel and self-worshiper…” [my emphasis]
Likewise with Sauron, and this is spelt out in Morgoth’s Ring, the cause of his slide towards evil was that, “it had been his virtue (and therefore also the cause of his fall ...) that he loved order and coordination, and disliked all confusion and wasteful friction.” Sauron was drawn to Melkor though his desire to have order – even though he was originally a follower of Aulë, he wanted to guide (or control) the creation, and felt that Melkor was a better option. I would also mention here that Ossë also was for a time, a servant of Melkor, but with the intersession of Uinen, repented and was granted forgiveness by the Valar.
On a smaller scale, all intelligent life-forms should also have this personality to them. Tolkien did this particularly well with the orcs in the flight across the wold, and in the Tower of Cirith Ungol. Yes, we realise that they are a different species, but we can also emphasise with their emotions, and thus make sense of their actions. We can even emphasise, and possibly even feel sympathy with Ungoliant after Melkor had her driven away by the Balrogs with their whips, after refusing to give her the Silmarils to slake her thirst.
You need to ensure that even in the actions of the players’ enemies; they can be understood in some way. There needs to be a reason why people do bad stuff – there should be no irredeemably evil orc babies just waiting to be slaughtered by the closest paladin.
Likewise, the players should not be given carte blanche to do whatever they like, simply because they are supposed to be the good guys. Bad things are still bad things, regardless of who does them. Tolkien’s books are full of examples of people doing wrong things for what they may think are the right reasons – Boromir is probably the most famous example. If the PCs take too many liberties with the freedom that they have, then make sure that they are held responsible.
Robin S.
The nature of evil.
These will probably be the most controversial comments I make here, but evil in the world of Tolkien is most definitely not one-dimensional. Tolkien was writing from a Catholic perspective, and his writings make clear that no one is intrinsically evil. Even Melkor and Sauron have reasons, misguided and wrong though they may be, for doing what they did.
“To Melkor among the Ainur had been given the greatest gifts of power and knowledge, and … desire grew hot within him to bring into Being things of his own…”
The Silmarillion: "Ainulindalë" p. 16
Melkor’s sin was pride and impatience. He wanted to create, to be someone. He was the greatest but he wanted more. And then when Eru publicly rebuked him, “…Melkor was filled with shame, of which came secret anger.” These are human frailties on display here – I have seen the exact same situations occur at work meetings – a combination of incompetent management and socially inept staff. The clear comment by Tolkien later in the same chapter is that Melkor “…feigned, even to himself at first, that he desired to … order all things for the good of the Children of Ilúvatar…” There is no intrinsic evil here – from Letters #200, “…, Melkor, who ultimately became the inevitable Rebel and self-worshiper…” [my emphasis]
Likewise with Sauron, and this is spelt out in Morgoth’s Ring, the cause of his slide towards evil was that, “it had been his virtue (and therefore also the cause of his fall ...) that he loved order and coordination, and disliked all confusion and wasteful friction.” Sauron was drawn to Melkor though his desire to have order – even though he was originally a follower of Aulë, he wanted to guide (or control) the creation, and felt that Melkor was a better option. I would also mention here that Ossë also was for a time, a servant of Melkor, but with the intersession of Uinen, repented and was granted forgiveness by the Valar.
On a smaller scale, all intelligent life-forms should also have this personality to them. Tolkien did this particularly well with the orcs in the flight across the wold, and in the Tower of Cirith Ungol. Yes, we realise that they are a different species, but we can also emphasise with their emotions, and thus make sense of their actions. We can even emphasise, and possibly even feel sympathy with Ungoliant after Melkor had her driven away by the Balrogs with their whips, after refusing to give her the Silmarils to slake her thirst.
You need to ensure that even in the actions of the players’ enemies; they can be understood in some way. There needs to be a reason why people do bad stuff – there should be no irredeemably evil orc babies just waiting to be slaughtered by the closest paladin.
Likewise, the players should not be given carte blanche to do whatever they like, simply because they are supposed to be the good guys. Bad things are still bad things, regardless of who does them. Tolkien’s books are full of examples of people doing wrong things for what they may think are the right reasons – Boromir is probably the most famous example. If the PCs take too many liberties with the freedom that they have, then make sure that they are held responsible.
Robin S.