Journeys & Time

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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shipwreck
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Journeys & Time

Post by shipwreck » Wed May 28, 2014 1:17 pm

Well, I finally got in a brief session of TOR just yesterday and even as a totally new LM with a less-than-perfect understanding of the rules, playing through the first two parts of The Marsh-bell using pre-generated characters with a couple of dudes goofing around at the flgs, we had a really good time. But, it did raise at least one question on how to play the journey mechanic.

The book recommends something like 4 days by boat from Lake-town down the River Running to the marshes/elf-path, and 2 fatigue tests. It then goes into some suggestions about how to play out the experience of navigating the marshes (Athletics tests to see if can navigate past roots sticking out of the water; Awareness tests to see if you spot Elves mucking about; and the like). So, my question is this: how does one properly time this out? Do you just do the journey? Do you throw in those other actions? Both-and? Loremaster's discretion?

What I mean is, do you do the whole Journey sequence (route, lore rolls, fatigue tests, hazards, and so on) and then say, "Okay, on your second day, about here [pointing to the map] you bump into some roots so roll an Athletics check to see if you get around them"? Wouldn't that rub up against a hazard sequence? Is this after you traveled down to the marshes and it's just a separate act entirely? Is it 'during' the journey?

I don't feel like I'm asking my question clearly but hopefully you see what I mean. Per forum etiquette, I apologize if this has been addressed elsewhere. Thanks for helping a newb Loremaster.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

Hermes Serpent
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Re: Journeys & Time

Post by Hermes Serpent » Wed May 28, 2014 1:44 pm

This question came up recently with another newbie LM. To save a repeat let me point you at the thread where lots of useful help was posted.

viewtopic.php?f=7&t=1754

Basically there's two ways of doing it. All the rolls before hand and pace the results out or narrate a few days travel and then get those rolls done and then narrate a few more days of travel and so on. Get the characters to add in things that they do during travel (remember they have the chance to do two actions involving skill each day if they want to, so Sing Craft etc.).

HTH
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

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shipwreck
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Re: Journeys & Time

Post by shipwreck » Wed May 28, 2014 1:49 pm

Many thanks!
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

stumbler
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Re: Journeys & Time

Post by stumbler » Thu May 29, 2014 6:19 pm

I had this same question! Thanks for posting it!
"We don't want any adventures here, thank you! You might try over The Hill or across The Water."

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