Travelling through the Halls of Durin's Folk

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Rocmistro
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Re: Travelling through the Halls of Durin's Folk

Post by Rocmistro » Wed Jun 04, 2014 1:43 pm

Hermes:

What about making "Lostness" a Numeric value from 1-x. (I'm thinking somewhere in the 6 rating for maximum "lostness".

This number affects the FEAT die in the same way that weariness affects the Success Dice.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Hermes Serpent
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Re: Travelling through the Halls of Durin's Folk

Post by Hermes Serpent » Wed Jun 04, 2014 2:33 pm

Interesting thought, I must consider this, hmmmmm.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

Glorelendil
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Re: Travelling through the Halls of Durin's Folk

Post by Glorelendil » Wed Jun 04, 2014 2:47 pm

Interesting idea, Roc. I'm going to ponder that, too.

H.S.: Yeah, finding a known way-marker should/could reduce Lost rating to zero.
The Munchkin Formerly Known as Elfcrusher
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nazgul_2000
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Re: Travelling through the Halls of Durin's Folk

Post by nazgul_2000 » Fri Jun 13, 2014 4:46 am

I think the way to pull this off in TOR is to not have an actual map. First of all, such a map would be a huge headache n any game. Luckily, TOR's emphasis on theater of the mind lends itself to a more abstract approach to such an epic labyrinth.

If I were doing it, I would probably try the prolonged action rules. Off the top of my head, I'd say so many successful tests would result in the party reaching it to a significant milestone (Balin's tomb, Chamber of Marzabal, etc.). Once they reach a milestone location, then the prolonged test re-sets, maybe at a higher difficulty for getting to the next (and more significant) milestone . . . if they fail, then they are stuck at the last milestone.

In between these milestones, I'd go with the original poster's concept of difficult hazards.

Hermes Serpent
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Re: Travelling through the Halls of Durin's Folk

Post by Hermes Serpent » Fri Jun 13, 2014 9:09 am

Thanks, those ideas are generally what I've been going for (Prolonged tests) with hazards similar to the ones from Tales on failures. The map is totally out of the window and descriptive narration the route I going down.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

Glorelendil
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Re: Travelling through the Halls of Durin's Folk

Post by Glorelendil » Fri Jun 13, 2014 11:59 am

nazgul_2000 wrote: I'd say so many successful tests would result in the party reaching it to a significant milestone (Balin's tomb, Chamber of Marzabal, etc.).
They would have to be wandering around for a long time to find Balin's Tomb.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

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