![Smile :-)](images/smilies/icon_e_smile.gif)
I've been writing something up for dealing with travelling in places like Moria (or Erebor or Mt Gundabad or Goblin-town etc etc).
I've gone down the route of the heroes making tests and modifying a counter for both their own 'lostness' and their perceived 'lostness' as previously suggested by Elfcrusher. I'll use a test against an unknown TN with a result of 14 or better adjusting the perception of 'lostness' and meeting the hidden TN as adjusting the actual 'lostness'. The hidden TN could be higher or lower than 14 though depending on how I structure the environment as travelling through natural tunnels will be harder than properly constructed Dwarven passages for example. I.E. Twisty passages all alike compared to straight highways under the earth really.
I'm also working in distance and Corruption tests to try and match existing mechanisms wherever possible.
I'd really like the brain power of the forum to focus of a term for 'lostness' as that really grates on me
![Smile :-)](images/smilies/icon_e_smile.gif)