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Re: Travelling through the Halls of Durin's Folk

Posted: Wed Jun 04, 2014 1:43 pm
by Rocmistro
Hermes:

What about making "Lostness" a Numeric value from 1-x. (I'm thinking somewhere in the 6 rating for maximum "lostness".

This number affects the FEAT die in the same way that weariness affects the Success Dice.

Re: Travelling through the Halls of Durin's Folk

Posted: Wed Jun 04, 2014 2:33 pm
by Hermes Serpent
Interesting thought, I must consider this, hmmmmm.

Re: Travelling through the Halls of Durin's Folk

Posted: Wed Jun 04, 2014 2:47 pm
by Glorelendil
Interesting idea, Roc. I'm going to ponder that, too.

H.S.: Yeah, finding a known way-marker should/could reduce Lost rating to zero.

Re: Travelling through the Halls of Durin's Folk

Posted: Fri Jun 13, 2014 4:46 am
by nazgul_2000
I think the way to pull this off in TOR is to not have an actual map. First of all, such a map would be a huge headache n any game. Luckily, TOR's emphasis on theater of the mind lends itself to a more abstract approach to such an epic labyrinth.

If I were doing it, I would probably try the prolonged action rules. Off the top of my head, I'd say so many successful tests would result in the party reaching it to a significant milestone (Balin's tomb, Chamber of Marzabal, etc.). Once they reach a milestone location, then the prolonged test re-sets, maybe at a higher difficulty for getting to the next (and more significant) milestone . . . if they fail, then they are stuck at the last milestone.

In between these milestones, I'd go with the original poster's concept of difficult hazards.

Re: Travelling through the Halls of Durin's Folk

Posted: Fri Jun 13, 2014 9:09 am
by Hermes Serpent
Thanks, those ideas are generally what I've been going for (Prolonged tests) with hazards similar to the ones from Tales on failures. The map is totally out of the window and descriptive narration the route I going down.

Re: Travelling through the Halls of Durin's Folk

Posted: Fri Jun 13, 2014 11:59 am
by Glorelendil
nazgul_2000 wrote: I'd say so many successful tests would result in the party reaching it to a significant milestone (Balin's tomb, Chamber of Marzabal, etc.).
They would have to be wandering around for a long time to find Balin's Tomb.