No Quarter
No Quarter
This is a really nasty adversary trait. I am just a little unclear how it is executed in game play. When a creature with this trait knocks a hero out (takes him to zero Endurance) he can then spend a Hate point to try and hit the hero again to administer a coup d'grace. Is the Hate point expenditure and second shot carried out in the same combat round as the hit that knocked the hero out, or during the next round?
Re: No Quarter
Seems to be immediate.
The LM book page 67 has:- 'just knocked out a character' followed by 'immediately roll'.
I'd like the chance for a heroic intervention by another member of the fellowship - probably spending a point of hope to add something to the Parry rating of the unconscious character, Perhaps a character might invoke a trait like Swift to be able to do this or it is permitted when you are defending a fellowship focus.
Anybody aware of any information from version 2 of the rule book?
The LM book page 67 has:- 'just knocked out a character' followed by 'immediately roll'.
I'd like the chance for a heroic intervention by another member of the fellowship - probably spending a point of hope to add something to the Parry rating of the unconscious character, Perhaps a character might invoke a trait like Swift to be able to do this or it is permitted when you are defending a fellowship focus.
Anybody aware of any information from version 2 of the rule book?
Re: No Quarter
Agree with Dunhewed.
It's so swift and -well- final, that I wonder how many LM here really used it as written.
It's so swift and -well- final, that I wonder how many LM here really used it as written.
Re: No Quarter
Probably not many as the only creature I've found with it is the Hill Troll Chief. Though I have only checked the core books, perhaps something else also has the trait. Having a hero doing the Protect Comrade move and spending a a hope point to counter no quarter seems reasonable to me.
Re: No Quarter
Someone in defensive stance could spend a point of hope to have the attack (either the original or the attack from No Quarter) target themselves.Dunheved wrote:Seems to be immediate.
I'd like the chance for a heroic intervention by another member of the fellowship - probably spending a point of hope to add something to the Parry rating of the unconscious character, Perhaps a character might invoke a trait like Swift to be able to do this or it is permitted when you are defending a fellowship focus.
I smashed down the light and dared Valinor
I smashed down the light, revenge will be mine
I smashed down the light, revenge will be mine
Re: No Quarter
It became relatively common in the supplements: "relatively common" as in "assigned to rank-and-file opponents", as opposed to the Hill Troll Chieftan of the main rulebook (one of the scariest creature of the game)Beran wrote:Probably not many as the only creature I've found with it is the Hill Troll Chief. Though I have only checked the core books, perhaps something else also has the trait. Having a hero doing the Protect Comrade move and spending a a hope point to counter no quarter seems reasonable to me.
In Tales from the Wilderland:
Valter's warriors (page 57)
Easterling warriors (page 78)
In Laketown supplement:
Hobgoblin (page 21)
(I took these page numbers from the italian edition, so they may vary a bit)
In the Darkening of Mirkwood:
Servants of the Hill (page 12)
Re: No Quarter
I have decided that most human enemies will not use that skill as long as there are other characters fighting. They worry too much about their own skin to waste time killing someone who's unconcious. With this "house rule", I've never had to kill anyone, but I would if the other members of the party had to flee.
Re: No Quarter
I understand your point, but we can reverse the reasoning: once the companions have left the battle, there is no need for such a skill, you can administer coup de grace at leisure.Yusei wrote:I have decided that most human enemies will not use that skill as long as there are other characters fighting. They worry too much about their own skin to waste time killing someone who's unconcious. With this "house rule", I've never had to kill anyone, but I would if the other members of the party had to flee.
In other words, the whole point of the skill is to dispatch an opponent in the heat of the battle without having to ignore the other enemies.
Well, that is the only way I can explain it, and frankly I don't like it. When I find "no quarter" I substitute it for horrible strength or such
Re: No Quarter
I don't know...I think it lends to the "don't get into combat" mindset the rules try to portray. I mean you read the books and most of the time the Heros run from most combat opportunities and only stand their ground when cornered. If I knew their was the chance of getting my characters skull crushed under a Hill Trolls foot or his throat cut by a Hobgoblin I think I might reconsider the "we can take them" little voice in my head. This isn't D&D after all.Corvo wrote: and frankly I don't like it. When I find "no quarter" I substitute it for horrible strength or suc
Besides there is nothing say you have to use the ability.
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