Concerning Hobbits...
Posted: Mon Jun 23, 2014 8:32 am
Foreword:
I like the way Hobbits are portrayed in TOR and I'm not planning on doing any (substantial) changes on them.
That being said, I've some small concerns regarding the Hobbit culture in the game.
I'd just like to share my opinion and know what others think about it:
1) Short sword as a weapon. That's the typical choice for hobbit melee weapon in every game I've seen, but shouldn't it be a dagger? I mean, Sting and the Barrow-blades are human/elf sized daggers, that Hobbits wield as if they were short swords. But the damage they inflict upon human sized foes (orcs, giant spiders,...) should be that of a dagger, isn't it?
2) Short bow. In the Appendixes it is said that The Shire sent a group of archers to help battle Angmar (and that none of them returned), so it's ok to have Hobbit archers. Also there are hunters among them, specially the Fallohides. But once again, is a Hobbit sized Short Bow the same as a Wood-elf Short Bow? In game, they have the same range and damage, but I don't think that's very realistic.
3) Just a minutiae, but don't you think the Hobbits of the Shire that we find in Rhovanion should be a bit different from the "real" Hobbits of the Shire? That is, those who don't walk away from their homes looking for adventure and gold. In my games, just as a sign of it, I decided to give them 2 starting points in Travel (after all, they've crossed half Eriador, the Misty Mountains and probably Mirkwood just to reach Lake-Town!!!). To compensate for this, I reduced their Persuade skill to 1. I think they can be very corteous, right, but I don't figure them able to debate and convince other of their opinions. In this, I consider Bilbo and Frodo exceptions, and not the norm, to Hobbits. As a matter of fact, I see Bilbo's flattering of Smaug and Frodo convincing Faramir of letting him go, more of a Courtesy and Riddle skill than Persuade.
As for the "Real Hobbits of the Shire", I'll wait to see if there's a variation in the Rivendell supplement (like with the Wild Hobbits of the Anduin), but otherwise I would put the starting skill point I took away from Persuade into Craft, instead of Travel. Every settled Hobbit has a decent job (gardener, farmer, shepherd, boatwright, miller,...) and should know something about Craft.
As said, only wanting to hear opinions, not arguing at all .
I like the way Hobbits are portrayed in TOR and I'm not planning on doing any (substantial) changes on them.
That being said, I've some small concerns regarding the Hobbit culture in the game.
I'd just like to share my opinion and know what others think about it:
1) Short sword as a weapon. That's the typical choice for hobbit melee weapon in every game I've seen, but shouldn't it be a dagger? I mean, Sting and the Barrow-blades are human/elf sized daggers, that Hobbits wield as if they were short swords. But the damage they inflict upon human sized foes (orcs, giant spiders,...) should be that of a dagger, isn't it?
2) Short bow. In the Appendixes it is said that The Shire sent a group of archers to help battle Angmar (and that none of them returned), so it's ok to have Hobbit archers. Also there are hunters among them, specially the Fallohides. But once again, is a Hobbit sized Short Bow the same as a Wood-elf Short Bow? In game, they have the same range and damage, but I don't think that's very realistic.
3) Just a minutiae, but don't you think the Hobbits of the Shire that we find in Rhovanion should be a bit different from the "real" Hobbits of the Shire? That is, those who don't walk away from their homes looking for adventure and gold. In my games, just as a sign of it, I decided to give them 2 starting points in Travel (after all, they've crossed half Eriador, the Misty Mountains and probably Mirkwood just to reach Lake-Town!!!). To compensate for this, I reduced their Persuade skill to 1. I think they can be very corteous, right, but I don't figure them able to debate and convince other of their opinions. In this, I consider Bilbo and Frodo exceptions, and not the norm, to Hobbits. As a matter of fact, I see Bilbo's flattering of Smaug and Frodo convincing Faramir of letting him go, more of a Courtesy and Riddle skill than Persuade.
As for the "Real Hobbits of the Shire", I'll wait to see if there's a variation in the Rivendell supplement (like with the Wild Hobbits of the Anduin), but otherwise I would put the starting skill point I took away from Persuade into Craft, instead of Travel. Every settled Hobbit has a decent job (gardener, farmer, shepherd, boatwright, miller,...) and should know something about Craft.
As said, only wanting to hear opinions, not arguing at all .