My group will be running with the new rules for the first time on Friday, and... I dunno. Is it wrong that we're crazy, stupid wary about the new Attribute bonus rules for NPCs? Anything with a Favored Weapon skill or armor skill just got massively more deadly without a corresponding increase in PC survivability.
There are now a number of trolls and orcs that can auto-hit people who dare to move into Forward or Open; my particular Fellowship has a lot of people with middling to low Wits scores and thus low Parry ratings. Well, okay; it isn't QUITE an auto-hit. But they'd need to roll a Gandalf AND a whole bunch of ones in order to miss. This rather disincentivizes ever leaving Defensive Stance, as many of us are willing to take risks, but "this thing is always gonna hit you" is less "a risk" and more "suicidal."
I mean, we're willing to give them a shot. Everything else in Revised got a standing ovation. Our Hobbit was all "Well, now I can take a King's Blade without feeling like a powergaming douchecanoe." We have no less than three Wanderers in the group, and a couple of them are really keen to replace their massively redundant Folk-lore Trait with things both more useful and more appropriate to their characters. I was planning, wearily, on needing to invest a ton of treasure into raising my Standing in multiple cultures, and Receive Title makes that way way WAY easier. Travel is now more interesting and to be taken much more seriously; we groaned at our Traveling Gear suddenly becoming twice as heavy, but accepted it was probably balanced.
So with all that, we're willing to give the one thing we don't like a serious shot before we condemn it. Everything else was awesome, and the devs know what they're doing, so we should give it a chance, right?
But... well, I play a Beorning who fights with a two-hander in Forward and Open a lot; I'm the go-to person for Intimidate Foe AND Inspire Comrades. And I'd rather not get splattered across the landscape for trying to undertake basic combat competencies. We have an axeman who is seriously considering asking the GM for a weapon skill refund and change so he can pick up a shield, as he too would like to not die.
The Barding who was always fighting with a giant shield and long sword in Defensive Stance is feeling pretty smug, tho. Or at least, he will until we start expecting him to spend a ton of Hope protecting us.
It seems entirely fair that NPCs can get Attribute bonuses the way PCs can. But we have to spend Hope to do so, we don't just get a never-ending awesome bonus on every single roll no matter what. It would be different if they had to spend Hate; you can run out of Hate. It would even be different if suddenly every NPC had two wounds, just like we do. But them suddenly becoming way more lethal just seems deadly and mean and kind of unfun.
I dunno. We could just be paranoid.
Hermes Serpent wrote: The Splitting axe Reward for Beornings with the Protection die reduction when getting a G rune on the Feat die makes for a nice race-specific alternative and this with the addition of either Fell or Keen on a Long-hafted axe and their ability to ignore the Weary condition in combat makes them really effective fighters.
My Beorning has been running with a Keen, Fell Great Spear. It's not as "you will never make your Protection test" as the Axes are, but you do Pierce a lot more.