zedturtle wrote:
We just added a player and I told her in the 'welcome aboard' message: I AM RELENTLESS. The story moves forward every 48 hours (every 24 hours for combat). Participation is desirable, but I try to never get hung up waiting for one player to respond.
Here you can see how different LMs play their games differently:
My turns tend to last for 1 or 2 weeks, and we normally wait for people to answer. If someone's too late, I usually PM him asking if he can post shortly or we should move on the story.
Probably the content and lenght of the posts is also different.
If you have to answer every 48 hours, than the turns are maybe something like this:
"Leifstan walks into Esgaroth, looking at the people there hurrying to the market place. He made his way into the nearest inn and asked the bartender for a beer. After that, he looked for the dwarf that had made him meet there."
Then you, as LM, post if he sees the dwarf, what the dwarf says, etc.
In my game, players describe the streets of Esgaroth, what his character thinks and feels there, the looks of the inn and the kind of people who are there, even the flavour of the beer.
Of course, everyone needs more time for this, and it's also not everyone's taste.
You just choose what kind of game you want to play.
Also, with situations like combat, player's don't control their PCs during every turn. They say how they want to fight, whom they attack, and some specifics like how many Hope points you'd use maximum. Then everyone makes 10 or so rolls and the LM uses this rolls in order as needed for the attacks or protection tests.
The LM makes a narration of the combat once he resolves 3 or 4 turns together.
For example: "My dwarf takes a defensive position and engages the toughest orc. If the beorning gets weary or wounded, I'll use a maximum of 3 hope points to defend ally. Otherwise, I'll only use hope points for protection rolls." Then the dwarf player leaves a row 10 rolls in the post. When everyone has done that, the LM can resolve a few turns of combat on his own. Then he posts a narration, normally without numbers.
If the combat is not over, the players can make changes to their tactis for the next turns.
If you played the PC game "Baldur's Gate", is the same idea as when you set the IA of the companions of your group. (I think Dragon Age also had it).