- Fate and Free Will: Roleplaying in Middle Earth
'And since I have kindled you with the Flame Imperishable, ye shall show forth your powers in adorning this theme, each with his own thoughts and devices, if he will.'
'And thou, Melkor, shalt see that no theme may be played that hath not its uttermost source in me, nor can any alter the music in my despite.'
The idea of canon is troublesome to some people who wish to play in Middle Earth; why play in a world where Frodo will save the world, when you can play in another one where your hero is the one that saves the day? Why play in a setting where certain things are immutable, and you feel railroaded to a destination?
There are a lot of approaches to this problem. One of the ones that has the most validity is the 'unreliable narration' aspect. When we read The Hobbit or The Lord of the Rings, we are reading stories that Tolkien wrote in conscious imitation of his professional studies. In other words, we never get quite the whole story in the books, nor are all the events contained within supposed to be a literal recording of what people actually said and did. Instead, we get a story about those events, added to and amended by the scribes who recorded the version that Tolkien translated for us. If you buy into this fictional framework for the legendarium; it has great benefits... who's to say that there aren't versions of the story where Aragorn marries Eowyn instead? Or that some of the Fellowship are anachronistic insertions for political reasons?
This approach helps, but it relies on positioning yourself outside of the source material, looking in. Another approach, more heavily invested in the source material, is what I'm going to call the "Fate and Free Will" model. Tolkien was a devout Cathlotic and one of the questions that he had to answer, both for himself and for his story, was 'If God is at once all-knowing and all-powerful, then how does Man have Free Will?' Various thinkers have offered answers, but Tolkien was especially fond of The Consolation of Philosophy by Boethius. The answer given by Boethius is that causality is an artifact of our nature as limited beings, travelling only one direction in time. For God, standing outside of time, everything looks very different: all of time seems like a book, ready to be rewritten at any time. If you intended that the villain be killed in Chapter 30, but your hero has chosen otherwise, go back to Chapter 1 and add a new character. Or, perhaps, killing was the wrong answer. Foreshadow the need for pity in Chapter 2. All of time is able to be rewritten at any time, but each character makes their own choices within the part of the story that they can see.
Tolkien choose to use Boethius' ideas; the quotes from the Ainulindalë are an excellent example of this. The Ainur are free to choose what music to perform, if they are inspired by the themes of Ilúvitar, but are not required to do so. Melkor rebels against the theme, but as Ilúvitar explains in the second quote, his rebellion is taken into account in the music and the final product is the triumph of Ilúvitar, not Melkor. But how does this help us, if we choose to game in Middle Earth?
Thanks, and remember being honest is much more helpful than being kind...