Play Report Summary: Darkening of Mirkwood

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Play Report Summary: Darkening of Mirkwood

Post by beckett » Wed Jul 02, 2014 2:34 pm

If time permits I thought it might be fun to post short summaries of my group's face-to-face campaign as we begin the Darkening of Mirkwood. Is this something anyone here would be interested in reading?

A little background on our group. We lost a player who also alternated with me as Loremaster. We just finished his adventure about a month ago at which point he left the group as his PhD studies were demanding more of his time. When his adventure ended, we were wintering in the Shire in the year 2950. In the spring of the new year, my character, a Hobbit, elected to stay behind when the company set out on the long journey back to Wilderland. That poor Hobbit has had about enough adventuring, thank you! :)

We decided to not play out the journey home and to skip ahead a year in the timeline to 2952.

Sandarr, a Barding
Amras, an Elf of Mirkwood
Talia, a Woman of the Lake
Rabo, a Dwarf of the Lonely Mountain (new player joining the group as we begin the 30 year campaign)

We have a fifth player who will join during the second session. He has decided to play a Woodman.
Last edited by beckett on Wed Jul 02, 2014 2:43 pm, edited 1 time in total.
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Re: Play Report Summary: Darkening of Mirkwood

Post by Andrew » Wed Jul 02, 2014 2:37 pm

I'm always keen to read actual play reports! Can't wait to hear more about it.

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Re: Play Report Summary: Darkening of Mirkwood

Post by beckett » Wed Jul 02, 2014 2:49 pm

Andrew wrote:I'm always keen to read actual play reports! Can't wait to hear more about it.
I love reading play reports as well! You may find some of those character names familiar, Andrew ;)

We just had our first session a few days ago. It took a while for me to find my sea legs again as Loremaster - I'd been playing a Hobbit for months on end -- but the game went well and everyone enjoyed it. I'll post the summary later today. They will be short as I don't think I've the time for lengthy write-ups.
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Re: Play Report Summary: Darkening of Mirkwood

Post by Andrew » Wed Jul 02, 2014 3:13 pm

Maybe... ;)

Are you running through Darkening of Mirkwood as written?

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Re: Play Report Summary: Darkening of Mirkwood

Post by beckett » Wed Jul 02, 2014 4:39 pm

Andrew wrote:Maybe... ;)

Are you running through Darkening of Mirkwood as written?
I'm taking some liberties, moving events around, combining events. For the first adventure, I've combined elements from the Last Good Years with some of the events detailed in 2951 and 2952 with some added bits of my own (Aragorn will make an appearance since he went into the Wild sometime in 2951) and from Heart of the Wild.

Should I add "potential spoilers" to the subject of this thread for those bits taken directly from the campaign book?
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Re: Play Report Summary: Darkening of Mirkwood

Post by Andrew » Wed Jul 02, 2014 4:53 pm

That sounds like a similar tack to the one I'm taking.

And I think anyone reading a thread with this subject should come expecting spoilers anyway!

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Re: Play Report Summary: Darkening of Mirkwood

Post by beckett » Thu Jul 03, 2014 12:12 am

This ended up being longer than I intended... Some context precedes the play report:

Year 2951

The Company return to Wilderland from the Shire. They disband, having no adventures this year but they are troubled by nightmares of the Black Land, and the raising of the Dark Tower. Amras spends many long hours researching those dark dreams for he believes they are a portent and hold many great secrets.

Year 2952

Amras' studies reveal a warning in an ancient text—after a defeat and a respite, the Shadow takes another shape and grows again—and the Elf meets with his king to discuss what he has learned and how they might prepare for the darkness he felt sure was to come.

The Adventure begins.. as recorded in the Lost Histories of Wilderland, Volume Two.

The Return of the Shadow | Book One: Secrets Buried | Part One: The Sigil of the Enemy

In Lake-town, on the twenty-third of March in the year 2952 of the Third Age, Talia was preparing to close her shoppe and attend the spring festival when her old companion, Sandarr paid her a visit. It had been almost a year since they last saw one another and she was pleased to see her friend after all this time. He congratulated her on her wonderful song, Hidden Paths and Journeys Long, for all the minstrels were singing the tune in Dale and he understood that even the Raft-elves were heard humming the uplifting melody. The reunited companions had little time, however, to reacquaint themselves with all that had transpired in their lives. An Elf entered the shoppe and requested their presence in the Elven Quarter, though he would not say why. The Elf escorted them to their destination but when they crossed one of the three bridges into the Quarter, they were stopped by armed guards from the Woodland Realm and questioned about the reasons for their visit. The escort handed them a slip of parchment and they were allowed to enter but only after leaving their weapons in the guard's custody. Once inside the Elven Quarter, the company were brought to one of the residential homes where they found the Master of Lake-town, King Bard, and King Dáin deep in counsel with their friend, Amras, King Thranduil, and a stranger called Estel by the Elven-king.

"Five years ago," King Dáin said, "I sent a company of Dwarves to examine the state of the Old Dwarf Road and determine if it could be re-opened. A messenger reported that the company had planned to live among the Woodmen for several years, learning the ways of the wood before exploring the road and discovering which of the old keeps and fortifications survive. A last report came to us, in the autumn of 2950, that the company believed they had located the Eastfort. No word has ever come from the company again. I would send more men to seek out the first but for the whispered rumors of a new threat stirring in the dark places of the woods. And so I came at last to Dale to seek the counsel of King Bard, for the Dragonslayer has ever been a great friend to the Dwarves of the Lonely Mountain."

King Bard nodded his head in agreement and said, “When Dáin Ironfoot arrived in my hall and told me his plight, I was on my way to Lake-town to meet with the Elven-king at the festival to see if we could not settle this dispute between our peoples for we had endured a hard winter and surely the Elves could understand the need for wood to warm our hearths? I invited King Dáin to join me. It is well-known by all that the Elves know more of the forest then Men and Dwarves. If anyone should seek counsel concerning trouble in Mirkwood, they should seek out the Elves."

"And so we have come," King Thranduil said, "to air our troubles. It would seem we are not alone in that regard" — and with a sweep of his arm, he introduced those present to the Ranger, Estel. He held a heavy object in his hands, wrapped in soiled cloth. Then the Elven-king stood by the window watching the calm waters of the Long Lake while the Ranger told his tale:

“I am new to these lands. Last year, I left the Hidden Valley of Imladris and came into the Wild. I ranged for months and wintered in a settlement of Men in the East Bight. These men live in fear of a power in the forest, a ghost they say, awakening the dead. And fear it they should, for I believe this ghost of the forest is an agent of a darker power." The Ranger set his burdens upon the table. “When winter thawed, a band of Orcs attacked the settlement. I took this off one of their corpses.” His hand hovered over the dirty cloth for a moment, then he unwrapped the object to reveal an Orc shield bearing the sigil of the lidless eye. The companions felt uneasy as some of them experienced a momentary flash of a black fortress as if from their dreams of the previous year.

The Ranger covered the shield again. "The North must answer this threat together, with a fellowship of your kin."

Amras addressed his friends, Sandarr and Talia. "This is why I asked my king to send for you," he said. Then the Elf scholar reflected upon the dark dreams and the warning he uncovered during the long hours studying those visions — a warning from the depths of time: after a defeat and a respite, the Shadow takes another shape and grows again.

Talia thought of her mother and sister in Lake-town, and all that she held dear. "I will go for the people of the Lake," she said. Sandarr, too, offered his sword for the Men of Dale if that was his king's wish. Then Amras agreed that he shall go for the Woodland Realm. King Dáin offered one of his own warriors who, up until now, had been silently observing these proceedings with a scowl. Rabo was his name, called Thirstquencher for the fine ales his father brewed. King Dáin declared that the young warrior had much to prove before he would sanction Rabo's personal quest to retrieve his family's lost axe in the Greydelve. Here was his chance to show his mettle.

"It is agreed, then," Estel said. As he turned to leave, he promised to meet the company in the East Bight in good time.

And so the Fellowship of the North reformed to learn all they could about the missing Dwarves and whether their fate was tied to the troubles in the East Bight. Talia left her shoppe in her mother's and sister's care and met her companions in the market-pool where they had acquired a fine skiff with a swan-headed prow. Soon they were on their way. In a day's time, they reached the southern end of the Long Lake, close to the high waterfall crashing down to the River Running. They spent the night in the huts of the Lake-men on the western shore and regaled the porters with songs of their adventures from year's past. As the night pressed on, the Lake-men warned their guests that after several years of peace, the Werewolf of Mirkwood prowled the forest once again. They spoke of a dark presence in the wood, awakening the creature from its long slumber in the Mountains of Mirkwood and of a party of Dwarves from Erebor who foolishly took the Old Dwarf Road and were never heard from again. "You mean bravely," Rabo said with a scowl and the men begged his pardon for they meant no offense.

In the morning, the porters brought the skiff down to the river beyond the waterfall. The company thanked them and went on their way. They rowed south through a dense fog that had crept out over the river from the marshlands. Upon entering the eastern eaves of Mirkwood, the oppressive weight of that place took its toll upon their spirits and the company fell into a gloom. The woods had silenced all sounds save for the buzzing of insects and the lisping gurgle of the river. In four days, the Fellowship were south of the Mountains of Mirkwood, and nearing the Old Forest Road, when they saw an overturned covered wagon and the remains of a ransacked campsite upon the shore. They disembarked, tying up the skiff and covering it with underbrush. The campsite was littered with debris and footprints. The wagon cover was ripped and torn and the undercarriage was damaged. Inside, however, they found a crude yet seaworthy boat. Talia and Sandarr examined the footprints while Rabo pieced together the information to conclude that a group of barefoot Men attacked this campsite and carried their prisoners through the bracken and into the dense woods.

The tracks led the company to the ruins of the Eastfort, an ancient Dwarven keep built into the side of a hill. Ivy climbed upon the ruined stone walls. They were marked with strange symbols. Amras recognized them as the markings of the Wild Men of the Forest. A reclusive folk, dwelling deep within the Heart of Mirkwood, they were said to worship the Children of Ungoliant but they were never known to travel this far north. The company heard chirps and clicking and a scraping sound not unlike the sound of many spears being sharpened on stone. Rabo quickly found a side entrance. They made short work of the collapsed stones blocking the passage and snuck into the Great Hall where they did battle with a number of Wild Men. At the end of the fray, the Fellowship stood victorious, though Sandarr suffered a wound from the stone-tipped spear of one of his opponents.

Two passageways led out from the Great Hall, though one was collapsed and freeing the blockage was beyond their skill. It would seem the way was set: They would take the hall that ended in a spiral staircase and follow it down into a basement of moss-covered walls and thick old tree roots that had broken through the foundation. The roots were injured and decaying. It was apparent that some party, the Wild Men perhaps, were repeatedly and viciously cutting and hacking away at the tree roots. Tied up in the far corner were a family of four. In the opposite corner, was a vast spiderweb where six figures dangled from massive threads. The company released the family from their bonds and learned from the husband, Geirbald, that they had left their outlying hamlet of farmsteads in the East Bight about a week in a half ago after it was overrun by Giant Spiders. They were heading north to the safer lands of Dale when the Wild Men attacked their campsite and dragged them here.

Rabo cut down the dangling victims and found Bofri, son of the legendary Bofur, and his Company of Dwarves all dead. Among their possessions, Rabo discovered a journal and a map of the Old Forest Road with circles at either end and a third roughly halfway between. According to Bofri's journal, the lost Staff of the Roadwarden was hidden in the Eastfort and he had come to reclaim it. Upon reading this passage, Rabo searched the area and much to his delight, uncovered a secret door inscribed with ancient Dwarven runes.


Thanks for reading! I hope you enjoyed reading it as much we enjoyed playing it! Until next time... :ugeek:
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Re: Play Report Summary: Darkening of Mirkwood

Post by Falenthal » Thu Jul 03, 2014 1:16 pm

What's inside the secret door with the dwarven runes???!!!! You can't leave it there!!!! :x

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Re: Play Report Summary: Darkening of Mirkwood

Post by beckett » Thu Jul 03, 2014 1:43 pm

Falenthal wrote:What's inside the secret door with the dwarven runes???!!!! You can't leave it there!!!! :x
I'm glad you enjoyed it! We all thought that was a good place to end our first session. The next game is on the 19th so I'll post the second play report sometime after that... I'm also posting these to RPG.net forum. I hope it helps spread the word about how great this game is.
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Re: Play Report Summary: Darkening of Mirkwood

Post by beckett » Mon Jul 21, 2014 3:19 pm

We had a shortened session because one of our players had to leave early. We introduced our fifth member to the group in this session. He had played with us for several adventures as a Beorning during our Tales from Wilderland campaign and had to bow out due to scheduling. This time he thought he would play a Woodman, but in the end decided to bring his old character out of retirement.

Sandarr, a Barding (wounded in battle with the Wild Men. The wound is treated.)
Amras, an Elf of Mirkwood
Talia, a Woman of the Lake
Rabo, a Dwarf of the Lonely Mountain
Odovacar the Quiet, a Beorning. A former member of the Company, who fought at the Battle of the Gloomy Ford five years ago.


This picks up near the end of Part One The Sigil of the Enemy, after the battle with the spiders. They rescued the captured family and found the missing Dwarves, all dead. I've added in game mechanic asides where possible, hopefully it's not too annoying to read. I did not mention Fatigue Test failures because none of the Heroes were made Weary by the Fatigue gain.

The Adventure continues...

According to Bofri's journal, the lost Staff of the Roadwarden, the traditional symbol of office for the master of the road, was hidden in the Eastfort, and he wanted to reclaim it. Upon reading this passage in Bofri's journal, Rabo searched the area and much to his delight, uncovered a secret door inscribed with ancient Dwarven runes but he was unable to decipher their meaning for they were created by an Elven loremaster from before the First Age of the world and knew not how to read them.

I allowed Riddle or Lore rolls here, and the player decided to test his Riddle skill. He failed.

Amras studied the runic inscriptions.

The player portraying the Elven Scholar of the company succeeded at her Lore test. I awarded her hero his first Advancement Point in the Vocation Skill Group.

The ancient script read: Watchtower of the Roadwarden. Eastfort. Speak openly. If intentions are clear, enter. The Elven scholar understood the message and spoke the Dwarven word for open and the door swung open to reveal a dank passage that ran some thirty feet underground. At the end of the passage, they could see a beam of light. Talia snuck down the corridor and reported back to her companions that the hall opened up to the first floor of a ruined watchtower where a man stood tied to a stake and a monstrous spider — bigger than any she had ever seen — sat sleeping. A staircase ran up along one side of the wall though a good portion of the floors above the first collapsed ages ago. The beam of light shone through a large hole in the wall to the left of the spider. The hole led to the forest outside.

The player portraying Talia succeeded in her hero's Stealth Test. I awarded her hero her first Advancement Point in the Movement Skill group.

The companions attempted to creep past the slumbering creature and free the man, but they all failed their Stealth tests and woke the terrible beast. Talia freed the man and an impossible battle ensued. Amras quickly recognized the beast as Tauler, the Hunter, one of the three children of Shelob, and knew of their insatiable appetites to consume light. The Elf offered the spider a gem, and tossed it through the opening in the broken wall. The spider chased after it, disappearing into the forest.

Here the player invoked her hero's Mirkwood-lore Trait. No roll was needed.

Sandarr and Amras recognized the man they had rescued as Odovacar, the Quiet, a friend they had not seen in five years. While the Company retreated back the way they had come, Rabo ran up the crumbling stairs to the remainder of the second floor and found a large chest containing the Roadwarden's Staff and a casket of gold and gems. He took these items and rejoined his friends and they shut the door behind them.

Odovacar informed his friends that he must deliver a message from Beorn to the Elven-king. Here, the Beorning relayed his tale:

"In the early months of the year 2952, during one of the worst winters in living memory, Beorn appeared on my doorstep with dark tidings. He told me that a fortnight ago, in the East Upper Vales, a horseman in the night called Viglund the Cruel to his gate. The messenger promised the friendship of Mordor to Viglund if he seized the Forest Gate and the crossings of the Anduin. Viglund gave his promise to the black rider that the will of Mordor would be done, and the messenger then traveled north to Mount Gundabad. Beorn sent me with three of his best warriors to seek the counsel of the Elves. While crossing Mirkwood, we were attacked and captured by Wild Men of the Forest and Giant Spiders and brought to these ruins. During our captivity, my comrades were killed by Tauler. I must bring this ill news of the rider in black to the Elvenking. That is my quest."

Amras knew the legends of long ago, and feared that this black rider was one of the Nine — a Nazgul, a terrible servant of the Enemy.

Since the Beorning mentioned Mordor, the player portraying the Elf asked if her hero would recognize the description of the Black Rider. I allowed a Lore test and she passed with an Great Success. She knew of the ancient tales of the Nazgul, and was also awarded her second Advancement Point in the Vocation Skill Group for the great success.

After much discussion, the Company decided to escort the family to the safety of Lake-town and to bring this news and all that they had uncovered in the Eastfort to their respective lords. The journey back was surprisingly uneventful — there were no Hazards triggered on Fatigue Tests.

Eleven days later, in Lake-town, they met Amras' brother, Gilthir (a former player's hero, now a Loremaster Character) who was readying an expedition to the Mountains of Mirkwood to hunt the Werewolf. Concerned by this new development, he accompanied Amras, Talia, and Odovacar to see King Thranduil. The journey, by boat, against the current, took seven days. The king quickly dispatched an emissary to meet with Beorn and ordered patrols around the Forest Gate doubled. Then he commanded Gilthir to assemble his company and leave for the mountains at once. In three days time, Amras, Talia, and Odovacar returned to Lake-town.

Meanwhile, Rabo had entered the Lonely Mountain, bearing the Staff of the Roadwarden and Bofri's journal, and informed his king of the sad fate of the Company of Dwarves. King Dáin acknowledged Rabo as Warden of the Road and was impressed by all the young Dwarf had achieved thus far, but there was more to be done before his king would sanction an expedition to the Greydelve. The news of the Black Rider troubled King Dáin. "The Kingdom under the Mountain would be best served," the king said, "if you bring me news of this ghost haunting the settlements of Men in the south."

In Dale, Sandarr also informed King Bard of all that had transpired. At first, the king disbelieved the old legends but he had grown to trust Sandarr's counsel and sent the great defender of the realm back to his companions in the hopes that this Ranger would be in the East Bight waiting for them and would know what to do.

Part Two: Many Dark Places

In a week's time, the Fellowship reunited in Lake-town and, with Sandarr's wound now healed, the company once again rowed to the porter's huts who carried their skiff down beyond the great waterfall. They rowed south for many days through the Long Marshes. One night, Hobgoblins attacked their campsite on the shore. A difficult fight ensued, but in the end the company stood victorious.

Here we had our first Hazard episode, triggered by an EYE result on a Fatigue Test. I rolled the Feat Die twice and determined that the Hazard target would be the Look-out and that the Consequences of Failure would be a Dangerous Meeting. The Look-out succeeded in the Awareness Test so the Company was not surprised.

In seven days, they had travelled into the wild lands of the Nether Marches and disembarked. The remainder of the journey would now be on foot. Soon, they discovered that their provisions had spoiled. The two hunters set out and by day's end, had both returned with ample quantities of meat.

This was our second Hazard episode of the session. The target was the Huntsman. They passed their Hunting tests and avoided the entire company being made temporarily Weary for the rest journey. They were also awarded Advancement Points in the Vocation Skill Group for their great rolls.

In six more days, the Company arrived in the outlying reaches of the East Bight. In the distance, a few farmsteads and hamlets dotted the countryside. Nearby, a small cluster of homes stood in ruins and were covered in cobwebs that stretched back into the dark forest. Three men, armed with long-hafted axes, examined the ruined homes. They noticed the Company and approached. They were noticeably on edge.

Everyone decided that Sandarr should introduce the Company to these strangers.

The Tolerance for this Encounter was set at 3, the highest Valour among the Company minus 1 for the presence of an Elf as the men of East Bight are mistrustful of the Elves. The objective was to ensure these warriors that they were not here to take advantage of their leader's generosity. All the players rolled exceptionally well on their Preliminary Rolls and had accumulated a wealth of Bonus Success die. As it turned out, fate had something else in mind for our heroes.


One of the men spoke:

“I am Hathus, Slayer of Spiders, and this is Adalard, the Hunter, and my brother Otbert, the Silent One. It is not often we see an Elf and a Dwarf traveling with Men. What business does your company have in these accursed lands? If your bellies are empty and you have come to have your fill from our table, I would suggest you find your supper elsewhere.”

This greatly offended Sandarr and he repaid Hathus in kind with rudeness and insults.

I invoked the player's Spiteful Negative Trait. On his Courtesy Roll, the player rolled the Feat die twice and kept the worst result. He not only failed the test, but he also produced an EYE on the Feat die. I deemed this a Failure Aggravation. The player role-played this extremely well.

Sandarr and the Hathus almost came to blows but the Elf came between them and tried in vain to repair the damage to their relations. So, too, did Talia. But Hathus would hear no more from the Company.

The two players both failed their Courtesy rolls. The Company had now exceed the Tolerance set for the Encounter.

Incredulous, the Elf mentioned that the Ranger had sent them to help the people of the East Bight and Hathus replied:

“This Ranger that you speak of. We call him Hywell, the Wood-goer. He came to us in need and our chieftain showed him much generosity and what did we get in return for opening our homes to this ragged man? Many of my kin died in the Orc raid that followed the outrider’s attack while your Ranger ran to the Elves. He brought the terror of the wood upon us for that night, the Ghost of the Forest paid my brother a visit and Otbert hasn’t been the same since. You are not welcome here and I would ask that you leave."

Wishing to avoid their differences escalating into armed conflict, the Fellowship of the North turned and left. They would decide on their next course of action once they had put some distance between themselves and these warriors.
Last edited by beckett on Mon Jul 21, 2014 4:28 pm, edited 2 times in total.
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