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				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 3:49 pm
				by Corvo
				Since in TOR there is no true d12, 8+ is 8,9,10,G, four of twelve results.
Now that I know that shield fighting adds body, it makes sense. I was under the impression it was a really weak virtue! 

 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 4:51 pm
				by aramis
				Rocmistro wrote:
-The chance of doing extra damage is 42%, not 33% (1/3).  5* out of 12 possible successes = 42%
Remembering the dice are S 1 2 3 4 5 6 7 8 9 10 G
8+ hits on 8,9,10 and G... 
that's 4/12, not 5/12. and 4/12 = 33%.
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 7:12 pm
				by Otaku-sempai
				Rocmistro wrote:Yes, you've missed a lot.
-The fact that simply having a shield also increases your parry by 1/2/3. (and let's face it, anyone who takes this virtue is going to find a way to build their character out using a Tower Shield.  So you're looking at +3 parry and +5 damage.)
Just disallow the use of a tower shield. Its bulk makes it too impractical for even the strongest adventurer. I would rule that it is too big to use offensively. Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 7:23 pm
				by Rich H
				Otaku-sempai wrote:Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.
Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 7:53 pm
				by Glorelendil
				Otaku-sempai wrote: I had not noticed any Roman legions roaming about Wilderland.
Well, they are in 
House of the Wolfings.
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 10:07 pm
				by Corvo
				If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones. 
Well, these are my 2c.
			 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Tue Jul 15, 2014 10:23 pm
				by Glorelendil
				Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones. 
Well, these are my 2c.
I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.
Plus, even trolls have kneecaps.  WHACK!
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Wed Jul 16, 2014 12:09 am
				by zedturtle
				Rocmistro wrote:1. Yep, no problem. I'm constantly going off memory!
2. No, I agree, it's not the virtue's power that gives parry rating, you are right.  But it is a synergistic quality that no other combo allows.  So, most heroes have to choose between damage output or protection. This virtue gives you both.
3. Right, a roll of 8+ = 8,9,10,11 (eye), 12 (5 results).  or does the eye not count here or simply count as a zero?
3.) Revised rules state (on page 27) that the Eye counts as zero and is the lowest possible result on the Feat die. It being the '11' on a regular die is only a convenience thing for those who wish to use other dice.
---
P.S. I forgot to refresh before posting... I'm not trying to dogpile on you...
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Wed Jul 16, 2014 4:01 am
				by Otaku-sempai
				Rich H wrote:Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".
Oops! Forgot about that.
 
			
					
				Re: Laketown man Shield Fighting question
				Posted: Wed Jul 16, 2014 7:03 am
				by Corvo
				Elfcrusher wrote:Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones. 
Well, these are my 2c.
I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.
Plus, even trolls have kneecaps.  WHACK!
 
I see your point and agree. But since there was some talking about "nerfing" (well, that word is mine) the virtue, I felt like giving my opinion 
