Experience, Hope and Sessions
Posted: Wed Jul 03, 2013 3:42 am
I'm a bit confused about the experience point allocation system. Page 17 of the LB gives a rate of 1-2 experience per session, plus a bonus at the end of each adventure. This seems straightforward, but when I get to page 120 of the LB, it says, "[the] players take part in four to six sessions of play for every year of game time. This translates roughly to an average yearly rate of 13 Experience points for every character..." That seems to assume they're making significant progress on their company goal every single session (and getting a huge bonus at the end, if it's only 4 sessions!). Is this consistent?
Also, Hope refresh rate appears to be based on the session, not the adventure.
My main question: I intend to run Tales from Wilderland (it looks like so much fun). Approximately how many sessions (and thus how much experience and how many chances to refresh Hope) did the writers assume the adventures would take? I'm a bit worried about short-changing my players XP and Hope if we run marathon day-long sessions, or giving them too much if we can only manage quick sessions of a couple of hours. I realise I can always fudge the numbers and difficulties if I need to, but it'd be nice to get an idea of what the writers' intention was.
Also, Hope refresh rate appears to be based on the session, not the adventure.
My main question: I intend to run Tales from Wilderland (it looks like so much fun). Approximately how many sessions (and thus how much experience and how many chances to refresh Hope) did the writers assume the adventures would take? I'm a bit worried about short-changing my players XP and Hope if we run marathon day-long sessions, or giving them too much if we can only manage quick sessions of a couple of hours. I realise I can always fudge the numbers and difficulties if I need to, but it'd be nice to get an idea of what the writers' intention was.