Eminem could do it. Just sayin'.zedturtle wrote:(I really doubt the Eomer composed perfect alliterative verse in a battlefield situation).
P.S. Read House of the Wolfings.
Eminem could do it. Just sayin'.zedturtle wrote:(I really doubt the Eomer composed perfect alliterative verse in a battlefield situation).
By the way, that right there summarizes my stance on canon. I wouldn't go so far as to alter "facts" such as...oh...Smaug dying. But if the books are taken as histories written by fallible people with imperfect information, and maybe even with their own biases and agendas, there's a lot of leeway.Rocmistro wrote: Up until Moria, I'm sure all the white council would have agreed that there were probably no more balrogs, either.
The thing is, the big deal in 2951 isn't really that the Nazgul re-occupy Dol Gulder. It's that Sauron re-occupied Barad-Dur and declares himself openly.zedturtle wrote: Actually, I kind of wish that C7 had done this in one simple way... change either the reoccupation of Dol Guldur or Bilbo's quest by five years. It would seem more realistic if the game opened with ten years of reconstruction time and five years to go in the "good years" instead of everything being so tight. But that's a minor quibble in a well-handled situation.
I would submit that if you've reached that point, you need to have a long out-of-game discussion with your players rather than dealing "ruthlessly" with them in-game. In the scenario you describe, presumably the players have spent a long time making plans for their One Ring Heist and have all sorts of ambitious plans for what they're gonna do with it. And then they show up and isn't there, and the GM is looking pretty smug. The players won't have any fun that session. The GM might have fun, but it seems like a malicious kind of fun.DavetheLost wrote: I deal ruthlessly with players who attempt to exploit unfairly gained out of character knowledge from "reading the Book". The Council of Elrond you say? Where you plan to steal the Ring. Surprise! It's now the Council of Galadriel. Rivendell is strangely quiet when you arrive, no Hobbits to be found.
I dunno, isn't it? I mean, your players are still going to know beforehand that the Council of Elrond is super important (and thus, that they should be present) and that securing a place in the Fellowship means getting a chance to be one of the nine most renowned heroes of the age. It's going to take a very good roleplayer to not let them color their decisions at all.Characters who show up at the Council of Elrond and make a good case why they should be among the Nine Walkers instead of the original Fellowship might be awarded a place amongst them. This is not using for knowledge of the Books to derail the game plot.
Yep, I agree with the above... I almost think it would have been easier to say that Bilbo had his adventure in 2936, rather than 2941. But, all in all, it's a tiny little thing, the least of these canon things, that I wish were different.Murcushio wrote:The thing is, the big deal in 2951 isn't really that the Nazgul re-occupy Dol Gulder. It's that Sauron re-occupied Barad-Dur and declares himself openly.
That's really huge and tricky to get around in the timeline. Mount Doom bursts into new flame.
That's a bit tricky to write around. Sauron is putting forth all his power; you would expect things to start turning to shit. The Ringwraiths you can ignore, but Sauron is, well, Sauron. You'd expect things to turn bad and turn bad fast.
That being said, you're right that the curve could've been a lot smoother in Darkening of Mirkwood. It would have been sufficient if there'd just been dark portents and unnatural weather for a few years while the Ringwraiths quietly rebuilt Dol Gulder. Instead bad juju starts happening instantly; they strike right at a River-Maiden and then go from there.
The thing with the Werewolf and the Wood-Wights I kind of give a pass to, though. Those adventures could easily have happened during the good years and wouldn't have been out of place.
Note that I said they might get a place, not that they definitely would. If they do there is every chance to continue the game with an enjoyable plot for all, now freed from knowing that the really important drama is being enacted by NPCs. Let's face it, the quest to Mount Doom to destroy the Ring overshadows every other event at the time. Either way it comes out it is the Game Over moment for the Third Age. If the quest succeeds Sauron is overthrown, the Elves depart and the age of Men begins. If the quest fails Sauron recovers the Ring and proceeds to enslave Middle Earth.Murcushio wrote:DavetheLost wrote:I dunno, isn't it? I mean, your players are still going to know beforehand that the Council of Elrond is super important (and thus, that they should be present) and that securing a place in the Fellowship means getting a chance to be one of the nine most renowned heroes of the age. It's going to take a very good roleplayer to not let them color their decisions at all.Characters who show up at the Council of Elrond and make a good case why they should be among the Nine Walkers instead of the original Fellowship might be awarded a place amongst them. This is not using for knowledge of the Books to derail the game plot.
So here's an interesting question for you, EC, and anyone else, since you brought up Smaug.Elfcrusher wrote:By the way, that right there summarizes my stance on canon. I wouldn't go so far as to alter "facts" such as...oh...Smaug dying. But if the books are taken as histories written by fallible people with imperfect information, and maybe even with their own biases and agendas, there's a lot of leeway.Rocmistro wrote: Up until Moria, I'm sure all the white council would have agreed that there were probably no more balrogs, either.
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