Rules for Morale
Posted: Sun Jul 27, 2014 1:50 am
So, does anyone have any recommended rules for morale for enemies? I generally have had enemies break when it's clear that the company has the upper hand. I have introduced certain enemies that will fight to the death, but they are rare.
But sometimes, I just want to roll a couple of dice and say "they hold fast" or "they run away". If no one's got anything, I've got some ideas about Attribute Level + Feat Die versus a variable TN (higher if the enemy is outnumbered, lower if they outnumber the heroes, lower if they're under specific orders, etc.) but get the numbers to balance right is tricky.
But sometimes, I just want to roll a couple of dice and say "they hold fast" or "they run away". If no one's got anything, I've got some ideas about Attribute Level + Feat Die versus a variable TN (higher if the enemy is outnumbered, lower if they outnumber the heroes, lower if they're under specific orders, etc.) but get the numbers to balance right is tricky.