Re: Beorning "Great Strength"
Posted: Tue Jul 29, 2014 2:37 pm
For that matter, Elf, depending on how you read it, the word "only" could be used to modify the word players.
"Players only take into consideration the Encumbrance rating...." (ie, meaning that NPC's and the Loremaster do not take it into consideration, which has some precedent given how LM characters are structured). Note that I'm not saying this is the right way to read it.
I'm still agreeing with Rich here. All the other clues indicate that the Travelleing Gear is not added to encumbrance (and thus fatigue), except on failed travel rolls.
On a related note, here is how I see this all working, devoid of fluff.
CARRIED GEAR = (Travel Gear + War Gear + Additional Gear)
TRAVEL GEAR = (Seasonal Clothing, Food & Water for 1 week, Blanket, Cloak, Musical Instrument)* / **
WAR GEAR = (Armor, Shield, Helm, and any/all Weapons)* / ***
ADDITIONAL GEAR = (Miscellaneous Stuff per the LM and Player)* / ****
* = Has an encumbrance value
** = Encumbrance only generates fatigue when using rules for journeys.
*** = Encumbrance normally calculated to determine fatigue.
**** = Encumbrance generates fatigue if the LM and player determine it to be relevant.
Supporting Statements (all quotes are from Revised Rulebook)
Page 77 (regarding Fatigue Score): "All the Encumbrance ratings of the various items normally carried by a hero are added up to find his fatigue score."
Page 77 (regarding Travelling Gear): "Players only take into consideration the Encumbrance rating of their travelling gear when they are using the rules for resolving a journey" (Jury is out on the operator of the word 'only')
Page 77 (regarding Gear of War): "Their total Encumbrance score is taken into account to find a hero's Fatigue threshold"
Page 78 (regarding Additional Gear) "; usually, Encumbrance is closely monitored only as far as war gear is concerned"
Page 127 (regarding Fatigue): "A character’s Fatigue threshold is first calculated during hero creation and is normally equal to the sum of the Encumbrance ratings of the adventurer’s selection of weapons and protective gear." (If this isn't the deciding factor, I don't know what is..)
Pointing out the three uses of the word "normally" or "usually" (bolded above, emphasis mine), suggests there is an exception to when Fatigue = something more than just War Gear. The only natural and reasonable conclusion of when you calculate something other than War Gear's encumbrance for Fatigue is when you fail a Fatigue test, and thus add your Travel Gear encumbrance. This is based on the fact that there are really only two other scenarios presented in the rulebooks where you really have to pay attention to adding Encumbrance: 1) when claiming treasure and 2) when failing a fatigue test.
Incidental Support
-none of the pre-generated characters have Fatigue values set to include their Travelling Gear.
-most of the chatter on these boards has been conducted with this conclusion in mind, and I don't think I've ever seen Francesco, Andrew or Jon correct/refute/argue those assertions and presumptions.
Everything presented either directly or indirectly shows that Travelling Gear is not added to basic fatigue levels. I don't find any direct evidence to support that it is, although missing pieces of some of the indirect evidence may be interpreted to reach such a conclusion. I think that's an example of stretching the evidence to support a wrong conclusion.
"Players only take into consideration the Encumbrance rating...." (ie, meaning that NPC's and the Loremaster do not take it into consideration, which has some precedent given how LM characters are structured). Note that I'm not saying this is the right way to read it.
I'm still agreeing with Rich here. All the other clues indicate that the Travelleing Gear is not added to encumbrance (and thus fatigue), except on failed travel rolls.
On a related note, here is how I see this all working, devoid of fluff.
CARRIED GEAR = (Travel Gear + War Gear + Additional Gear)
TRAVEL GEAR = (Seasonal Clothing, Food & Water for 1 week, Blanket, Cloak, Musical Instrument)* / **
WAR GEAR = (Armor, Shield, Helm, and any/all Weapons)* / ***
ADDITIONAL GEAR = (Miscellaneous Stuff per the LM and Player)* / ****
* = Has an encumbrance value
** = Encumbrance only generates fatigue when using rules for journeys.
*** = Encumbrance normally calculated to determine fatigue.
**** = Encumbrance generates fatigue if the LM and player determine it to be relevant.
Supporting Statements (all quotes are from Revised Rulebook)
Page 77 (regarding Fatigue Score): "All the Encumbrance ratings of the various items normally carried by a hero are added up to find his fatigue score."
Page 77 (regarding Travelling Gear): "Players only take into consideration the Encumbrance rating of their travelling gear when they are using the rules for resolving a journey" (Jury is out on the operator of the word 'only')
Page 77 (regarding Gear of War): "Their total Encumbrance score is taken into account to find a hero's Fatigue threshold"
Page 78 (regarding Additional Gear) "; usually, Encumbrance is closely monitored only as far as war gear is concerned"
Page 127 (regarding Fatigue): "A character’s Fatigue threshold is first calculated during hero creation and is normally equal to the sum of the Encumbrance ratings of the adventurer’s selection of weapons and protective gear." (If this isn't the deciding factor, I don't know what is..)
Pointing out the three uses of the word "normally" or "usually" (bolded above, emphasis mine), suggests there is an exception to when Fatigue = something more than just War Gear. The only natural and reasonable conclusion of when you calculate something other than War Gear's encumbrance for Fatigue is when you fail a Fatigue test, and thus add your Travel Gear encumbrance. This is based on the fact that there are really only two other scenarios presented in the rulebooks where you really have to pay attention to adding Encumbrance: 1) when claiming treasure and 2) when failing a fatigue test.
Incidental Support
-none of the pre-generated characters have Fatigue values set to include their Travelling Gear.
-most of the chatter on these boards has been conducted with this conclusion in mind, and I don't think I've ever seen Francesco, Andrew or Jon correct/refute/argue those assertions and presumptions.
Everything presented either directly or indirectly shows that Travelling Gear is not added to basic fatigue levels. I don't find any direct evidence to support that it is, although missing pieces of some of the indirect evidence may be interpreted to reach such a conclusion. I think that's an example of stretching the evidence to support a wrong conclusion.