Falenthal wrote:Morten wrote:have the raven safely reach it's destination and deliver the massage correctly![]()
Great Virtue this Raven.
Should reduce Fatigue from failed Travel tests, too.
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Falenthal wrote:Morten wrote:have the raven safely reach it's destination and deliver the massage correctly![]()
Great Virtue this Raven.
Should reduce Fatigue from failed Travel tests, too.
Or... you could foster an attitude of trust and cooperation where the players and LM recognize that they work together at creating the story, and that it's not the task if the LM to hose the characters or to block the players input, as little as it is the players task to minmax the rules or shortcircuit the adventure.Elfcrusher wrote:This is, of course, the same problem that arose so frequently in D&D with Passwall, Detect Lie, Teleport, etc. I suppose the LM/DM/GM could just say, "ok, you guys win...here's the treasure."
Then again, I'm glad Gandalf didn't think to ask the Eagles to fly Frodo straight to Mt Doom. Would have been a short book.
He couldn't! The Great Eagles are the messengers of Manwë and as such they are mainly witness of the strugle between the Free Peoples and Sauron, but they cannot be decissive in that conflict (the help the Valar sent are the Istari and even they do not unite to destroy Sauron). Although the Eagles can help (rescuing Gandalf from Orthanc, saving Frodo and Sam from Mount Doom...).Elfcrusher wrote: Then again, I'm glad Gandalf didn't think to ask the Eagles to fly Frodo straight to Mt Doom. Would have been a short book.
I'm not disagreeing with you at all. But I think it goes both ways: if the players find a way to circumvent what promises to be a great story, they should trust the LM when their plan doesn't work. Even better if they don't realize what the LM is doing, but if they do know they should be ok with it.Morten wrote:Or... you could foster an attitude of trust and cooperation where the players and LM recognize that they work together at creating the story, and that it's not the task if the LM to hose the characters or to block the players input, as little as it is the players task to minmax the rules or shortcircuit the adventure.Elfcrusher wrote:This is, of course, the same problem that arose so frequently in D&D with Passwall, Detect Lie, Teleport, etc. I suppose the LM/DM/GM could just say, "ok, you guys win...here's the treasure."
Then again, I'm glad Gandalf didn't think to ask the Eagles to fly Frodo straight to Mt Doom. Would have been a short book.
If either of the players are unwilling to share in the common responsibility to further the story and contribute to the fun of everyone, or if the LM is unvilling to let them partake in that responsibility, then that is the problem. Not that the rules or adventure are written in such a way that it doesn't curtail any and every attempt to sabotage them.
Perfect example.Arthadan wrote:He couldn't! The Great Eagles are the messengers of Manwë and as such they are mainly witness of the strugle between the Free Peoples and Sauron, but they cannot be decissive in that conflict (the help the Valar sent are the Istari and even they do not unite to destroy Sauron). Although the Eagles can help (rescuing Gandalf from Orthanc, saving Frodo and Sam from Mount Doom...).Elfcrusher wrote: Then again, I'm glad Gandalf didn't think to ask the Eagles to fly Frodo straight to Mt Doom. Would have been a short book.
I've been re-reading the adventure and I thought "what does change?". In fact, the outlaws are still going to attack Stonyford, so there's still going to be a battle. The most decisive point in the adventure is not if Beorn is informed before time or not, but what happens with Oderic's loyalties.[The raven will] be at Beorn's house in about three hours.
In other words, this changes the entire resolution of the scenario, and makes it pretty hard for Valter to get near both Stonyford and The Old Ford.
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