We're playing in 45 minutes; we'll see if we get as far as to the battle, and I'll of course write a followup.
Firstly, to 'aramis': Show us on the hit location diagram where the GM hurt you, because wow. I agree with your sentiment, but there's some latent anger hidden there
![Confused :?](images/smilies/icon_e_confused.gif)
Now, with regards to the damn bird, I have to say it's one of my lesser favorite parts of TOR (as is the Nightgoer). It transforms the rules of the world so extensively as to be equivalent to the introduction of cell phone technology in a 1920s Call of Cthulhu game. Sure, I can fudge whether the raven gets the message right, or is intercepted, etc. But that'll all feel like me interfering, and either way it can't be done every time even if it did work. Perhaps if there were some rules around how the raven accepts orders, what it'll do, that it can be unreliable etc., it would be a little more interesting.
What many of these replies forget, specifically the ones that talk about the players not knowing where Valter's army will go, is that... the raven. It can track the army. Presumably at some point it will get tired of course, but nevertheless.
Now there is a twist to the situation. When my players discovered Merovech and Odo dead, they were on a (quite cold) trail of a pack of orcs. They believed that those same orcs had done this, and decided to hurry. Hurry to the extent that they left Merovech and Odo on the shore of the river, sending the raven to The Old Ford to tell them of the news. They took the boat to the other side, found the two dead orcs. One of the players then took Merovech's spear, and they went looking for orc tracks. (Why the scenario didn't address this issue is an oddity; the two men were killed by orcs, if the players didn't pick up on the signs of the prisoner, and they decided to either bury or leave the bodies... The most natural thing is to go after the orcs).
That's where our session opens today, and I have to tell you, Beorn is not too damn pleased with how these vagrants, who by the way had spent their fellowship phase at The Old Ford, in the bossom of Merovech's family!, had treated his best. So not only is he ill disposed to begin with, but he already dislikes dwarves; and this one hasn't brought great messages so far. So I might simply use this opportunity to have Beorn call the raven a stormcrow, and tell the characters that if they have something to say, they can say it to his face, etc. At least that'll give them an incentive to do so, even if he's likely to trust the message the raven brings him about Valter nevertheless.