Recovering endurance & Combat
Recovering endurance & Combat
I'm about to run my first adventure and I'm studing all the rules. My first doubt is about recovering Endurance in and right after combat.
With the Rally Comrades combat task, heroes may recover some Endurance as well as if they rest at least for 30 minutes right after the battle.
I guess the key word is "recover", meaning that they only can get back Endurance lost during that fight, right?
With the Rally Comrades combat task, heroes may recover some Endurance as well as if they rest at least for 30 minutes right after the battle.
I guess the key word is "recover", meaning that they only can get back Endurance lost during that fight, right?
Re: Recovering endurance & Combat
For simplicity, the rules simply allow you to recover Endurance; no source is kept track of. If you prefer to keep track of the reasons you lose Endurance, and only recover those which are appropriate, you are free to do so.
Re: Recovering endurance & Combat
Arthadan, i think your confusing two different 'forms' of Endurance Recovery.
-With "Rally Comrades", the player makes an in-combat Special Action, rolling their Song or Inspire. A success gets back 2 endurance, GS=3 and ES=4 or {Heart}. This action only restores endurance lost during the current combat.
-"Recovery" is a post-combat task that un-wounded heroes can do to recover endurance. If they have access to a short rest, (at least half hour) they can heal endurance equal to their heart score. (pg 130)
-After both of these, they heal at the "resting rate" (pg 131)
EDIT: I think I read your original post incorrectly. I'm sorry.
Yes, they are 2 different means by which to "heal" endurance.
-With "Rally Comrades", the player makes an in-combat Special Action, rolling their Song or Inspire. A success gets back 2 endurance, GS=3 and ES=4 or {Heart}. This action only restores endurance lost during the current combat.
-"Recovery" is a post-combat task that un-wounded heroes can do to recover endurance. If they have access to a short rest, (at least half hour) they can heal endurance equal to their heart score. (pg 130)
-After both of these, they heal at the "resting rate" (pg 131)
EDIT: I think I read your original post incorrectly. I'm sorry.
Yes, they are 2 different means by which to "heal" endurance.
Last edited by Rocmistro on Tue Aug 05, 2014 2:20 pm, edited 2 times in total.
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Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
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Re: Recovering endurance & Combat
Checking the revised rules free download as it clarified the rules for this Combat task.
"If the roll is successful, all fighting companions who
suffered a loss of Endurance during the current combat
(including the rallying hero) recover a number of
Endurance points based on the quality of the success:
• Ordinary success: 2 Endurance point
• Great success: 3 Endurance points
• Extraordinary success: 4 Endurance points, or a
number of points equal to the rallying character’s
Heart rating, whichever is higher.
Hope is not lost on a failed roll."
You will also want to note the 30 minute rest rule (Recover Heart score in Endurance with a thirty minute rest after combat).
"If the roll is successful, all fighting companions who
suffered a loss of Endurance during the current combat
(including the rallying hero) recover a number of
Endurance points based on the quality of the success:
• Ordinary success: 2 Endurance point
• Great success: 3 Endurance points
• Extraordinary success: 4 Endurance points, or a
number of points equal to the rallying character’s
Heart rating, whichever is higher.
Hope is not lost on a failed roll."
You will also want to note the 30 minute rest rule (Recover Heart score in Endurance with a thirty minute rest after combat).
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"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
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"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Recovering endurance & Combat
It's also worth nothing that while I don't believe it's explicitly states, the rules pretty much imply that heroes should only be able to take 1 "recovery" period after a combat. They can't just continue to "recover" for 1/2 hour and get all their endurance back.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
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Re: Recovering endurance & Combat
The revised rules for the Rally Comrade task have the addition of the recovery of Heart value points rather than just 4 (maximum 3 in the original rules).
It's worth noting the wording of the Recovery action
"A character who is not Wounded, and who at the end of
combat is given the time to catch his breath (to rest for
at least half an hour) recovers a number of Endurance
points equal to his Heart score."
Rocmistro's mention of one rest period only is backed up by the rules which state:
"If a player-hero’s Endurance score is not yet fully
replenished after recovery, he will recuperate the
remaining points at the normal rate for resting"
The only way that one's Endurance score can not be totally replenished is if there is only one rest period of thirty minutes (and you have lost more than Heart value Endurance).
The Resting referred to is:
"Player-heroes recover a number of Endurance points for
every prolonged rest they enjoy every day (usually, a
night’s sleep). The amount of points recovered depends
on the current health of the character"
A Prolonged Rest has been clarified as being separate from the rest required to remove Fatigue due to Travel which needs a rest in a 'safe' location where the company does not need to set watches. There is no opportunity for such a 'safe' place while travelling the road.
It's worth noting the wording of the Recovery action
"A character who is not Wounded, and who at the end of
combat is given the time to catch his breath (to rest for
at least half an hour) recovers a number of Endurance
points equal to his Heart score."
Rocmistro's mention of one rest period only is backed up by the rules which state:
"If a player-hero’s Endurance score is not yet fully
replenished after recovery, he will recuperate the
remaining points at the normal rate for resting"
The only way that one's Endurance score can not be totally replenished is if there is only one rest period of thirty minutes (and you have lost more than Heart value Endurance).
The Resting referred to is:
"Player-heroes recover a number of Endurance points for
every prolonged rest they enjoy every day (usually, a
night’s sleep). The amount of points recovered depends
on the current health of the character"
A Prolonged Rest has been clarified as being separate from the rest required to remove Fatigue due to Travel which needs a rest in a 'safe' location where the company does not need to set watches. There is no opportunity for such a 'safe' place while travelling the road.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Recovering endurance & Combat
Thanks everybody!
Let me sum it up:
- Rally Comrades: "Heals" Endurance lost during the current combat.
- Recovery (only once after combat): "Heals" Endurance, no matter when it was lost.
Let me sum it up:
- Rally Comrades: "Heals" Endurance lost during the current combat.
- Recovery (only once after combat): "Heals" Endurance, no matter when it was lost.
Re: Recovering endurance & Combat
Note that wounded characters don't get the post-combat recovery, either, so it should be:Arthadan wrote:Thanks everybody!
Let me sum it up:
- Rally Comrades: "Heals" Endurance lost during the current combat.
- Recovery (only once after combat): "Heals" Endurance, no matter when it was lost.
- Recovery (only once after combat): If not wounded, "Heals" Endurance, no matter when it was lost.
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