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Re: Hazard Cards

Posted: Sun Jul 14, 2013 1:22 pm
by aramis
If the hazard cards replace the table where you roll for who gets the action (LMB 35), then, no, there's no sorting and sifting. Draw one, and if the terrain is appropriate, use it. If not good for the terrain, then draw the next one.

Just keep the numbers proportionate to the table...
That being...
3 guides to 2 huntsmen to 2 scouts to 2 lookouts to 1 whole group. A standard 56 card pack* would be 5 such sets, plus 6 extras (I'd do them as specials for a specific skill, myself).

The terrain on the map includes mountains, foothills, plains, forest, and river...

Do a double pack of 56 and you've got 112 cards - 11 sets plus 2 spares...

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* a standard bridge/poker deck is 4x(A 2 3 4 5 6 7 8 9 10 J Q K) + two jokers + a trademark card plus either a blank or rules or an an advert card, and is 14x4 on a sheet according to the videos I've seen.

Re: Hazard Cards

Posted: Tue Jul 16, 2013 7:02 am
by Evening
Jon Hodgson wrote:
Mortikar wrote:Has anyone tried an idea like this?
Hmmm mayyyyyybe... ;)

Nice. I'm looking forward to buying these. It'll be a nice Christmas gift, come to think of it.

Re: Hazard Cards

Posted: Thu Jul 25, 2013 9:44 am
by bigsteveuk
I was reading up about the Hobbit storytelling game and noticed in the write up
"may play appropriate/matching 'hazard' cards that "
Adding 2 and 3 and getting 21 I wonder if this is what was meant by as I know the game can be used in conjunction with TOR.
Has anyone tried an idea like this?

Re: Hazard Cards

Posted: Thu Jul 25, 2013 4:20 pm
by Rich H
bigsteveuk wrote:I was reading up about the Hobbit storytelling game and noticed in the write up
"may play appropriate/matching 'hazard' cards that "
Adding 2 and 3 and getting 21 I wonder if this is what was meant by as I know the game can be used in conjunction with TOR.
That quote was by me, not the official write-up. The Hazard cards are only creature/opponent cards not the wide range of Hazards as found within the RPG. They may have changed and expanded these since the playtest though but I doubt it.

My guess is that the Adventure Cards and Hazard Cards can be used within TOR to create encounters on-the-fly (or even link a few of them together to form an adventure) for LMs struggling for ideas and short of time.