Re: Hazard Cards
Posted: Sun Jul 14, 2013 1:22 pm
If the hazard cards replace the table where you roll for who gets the action (LMB 35), then, no, there's no sorting and sifting. Draw one, and if the terrain is appropriate, use it. If not good for the terrain, then draw the next one.
Just keep the numbers proportionate to the table...
That being...
3 guides to 2 huntsmen to 2 scouts to 2 lookouts to 1 whole group. A standard 56 card pack* would be 5 such sets, plus 6 extras (I'd do them as specials for a specific skill, myself).
The terrain on the map includes mountains, foothills, plains, forest, and river...
Do a double pack of 56 and you've got 112 cards - 11 sets plus 2 spares...
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* a standard bridge/poker deck is 4x(A 2 3 4 5 6 7 8 9 10 J Q K) + two jokers + a trademark card plus either a blank or rules or an an advert card, and is 14x4 on a sheet according to the videos I've seen.
Just keep the numbers proportionate to the table...
That being...
3 guides to 2 huntsmen to 2 scouts to 2 lookouts to 1 whole group. A standard 56 card pack* would be 5 such sets, plus 6 extras (I'd do them as specials for a specific skill, myself).
The terrain on the map includes mountains, foothills, plains, forest, and river...
Do a double pack of 56 and you've got 112 cards - 11 sets plus 2 spares...
————————
* a standard bridge/poker deck is 4x(A 2 3 4 5 6 7 8 9 10 J Q K) + two jokers + a trademark card plus either a blank or rules or an an advert card, and is 14x4 on a sheet according to the videos I've seen.