A question regarding campaign pacing
Posted: Tue Aug 12, 2014 12:05 am
So, I've been rereading TOR and (especially) the Revised Edition update doc in preparation to running The Darkening of Mirkwood, and I came up with the following info:
- on p. 198 of the Adventurer's Book, it's stated that "The default pacing of gameplay for The One Ring sees a group of adventurers take part in one adventure per year of game time."
- on p. 120 of the Loremaster's Book, it's stated that "The suggested pace for a The One Ring campaign sees the Loremaster and his players take part in four to six sessions of play for every year of game time. This translates roughly to an average yearly rate of 13 Experience points for every character."
- on p.9 of the TOR: Revised Edition Clarifications and Amendments doc, in the Experience Points Awards Ratio box, it's stated that "The amount of Experience points to give to players has been calculated considering an average of 3 sessions of play for each complete Adventuring phase. Keeping this pace, each player would receive on average 6 Experience points, plus 1 or 2 additional points at the end of each story."
If you've read all three entries, you might guess what my problem is: on average, players are going to get 7 or 8 XP per Adventuring Phase. You'are also supposed to have one Adventuring Phase per year, on average. And yet, as a Loremaster you're also supposed to be handling an average of 13 XP per year, which is almost twice the recommended award of your average Adventuring Phase.
My question is: does anyone know the designer's intention regarding this? 13 XP on average per year obviously requires more than one Adventuring Phase (two, on average), are we supposed to ignore the one Adventuring Phase per year bit on the Adventurer's Book? Or should we stick to it and either bump up XP gain per adventure or assume the 13 XP per year statement on the Loremaster's Book is a mistake?
I'm inclined to have more than one Adventuring Phase per year, myself, especially before the Lieutenant's return to Dol Goldur in 2951. That way, Player Heroes have a few years to become more competent and famous and form alliances before shit really hits the fan.
In any case, I'm interested in knowing how fellow Loremasters are pacing their campaigns, regardless of the designer's original intent (although I would also like very much to know what's Francesco's opinion about this, too).
- on p. 198 of the Adventurer's Book, it's stated that "The default pacing of gameplay for The One Ring sees a group of adventurers take part in one adventure per year of game time."
- on p. 120 of the Loremaster's Book, it's stated that "The suggested pace for a The One Ring campaign sees the Loremaster and his players take part in four to six sessions of play for every year of game time. This translates roughly to an average yearly rate of 13 Experience points for every character."
- on p.9 of the TOR: Revised Edition Clarifications and Amendments doc, in the Experience Points Awards Ratio box, it's stated that "The amount of Experience points to give to players has been calculated considering an average of 3 sessions of play for each complete Adventuring phase. Keeping this pace, each player would receive on average 6 Experience points, plus 1 or 2 additional points at the end of each story."
If you've read all three entries, you might guess what my problem is: on average, players are going to get 7 or 8 XP per Adventuring Phase. You'are also supposed to have one Adventuring Phase per year, on average. And yet, as a Loremaster you're also supposed to be handling an average of 13 XP per year, which is almost twice the recommended award of your average Adventuring Phase.
My question is: does anyone know the designer's intention regarding this? 13 XP on average per year obviously requires more than one Adventuring Phase (two, on average), are we supposed to ignore the one Adventuring Phase per year bit on the Adventurer's Book? Or should we stick to it and either bump up XP gain per adventure or assume the 13 XP per year statement on the Loremaster's Book is a mistake?
I'm inclined to have more than one Adventuring Phase per year, myself, especially before the Lieutenant's return to Dol Goldur in 2951. That way, Player Heroes have a few years to become more competent and famous and form alliances before shit really hits the fan.
In any case, I'm interested in knowing how fellow Loremasters are pacing their campaigns, regardless of the designer's original intent (although I would also like very much to know what's Francesco's opinion about this, too).