New ideas there to consider...

A "real" chase never occurred to me, to be honest, but it would work well, I think. The travel part in the adventure is very rules light, yes, but that was my intention, as my players - and I! - had no experience with the system back then.Falenthal wrote:I might play it as a chase because it seems like a nice way to create some tension, but I agree that this way I'll lose the opportunity to introduce the players to the Travel System. They'll have to learn it in the next adventure!
I wrote it before I played a single game, so it was all guesswork. My fellowship was six heroes strong back then, and the Goblins hardly posed a threat. I guess that four heroes would easily be enough to overwhelm then, especially as there are Loremaster-characters present that can be used to help a struggling company.Falenthal wrote:By the way, Eclipse, for how many players was the adventure intended? I might have to adapt the number of enemies...
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