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Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 3:29 pm
by Glorelendil
Combining my attempt at humor with on of Rocmistro's suggestions: "Awesome Presence".

(But in reality I think Intimidate Foe should simply be usable during Volley Phase without requiring an extra virtue/mastery).

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 4:46 pm
by poosticks7
Daunt Foe - might be the best bet - (opening intimidate foe roll)

Or Overawe Enemy.


Something like that.

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 5:15 pm
by Glorelendil
Personally I lean toward nomenclature that suggests a quality of the hero using Intimidate Foe, rather than a new ability with a different name.

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 5:21 pm
by Rich H
... I'd just houserule Intimidate Foe stating that it could be used during Opening Volley(s). Maybe also have it only be possible if the Valour of the character is 4 or more and/or make the TN 12 + Attribute Level (ie, slightly harder to pull off due to you being at range).

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 5:31 pm
by Glorelendil
Rich H wrote:... I'd just houserule Intimidate Foe stating that it could be used during Opening Volley(s). Maybe also have it only be possible if the Valour of the character is 4 or more or make the TN 12 + Attribute Level (ie, slightly harder to pull of due to you being at range).
That solves it for me.

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 5:41 pm
by Rich H
Elfcrusher wrote:That solves it for me.
Yeah, I think I'll go with that too with the higher TN.

Re: New Mastery: Doomspeaker

Posted: Tue Aug 19, 2014 6:00 pm
by poosticks7
Well I was agreeing was just giving it a catchy name so folk don't get confused.

Daunt Foe seems to do that - see Rich's rules for details :)

Re: New Mastery: Doomspeaker

Posted: Wed Aug 20, 2014 1:54 am
by zedturtle
poosticks7 wrote:Well I was agreeing was just giving it a catchy name so folk don't get confused.

Daunt Foe seems to do that - see Rich's rules for details :)
Yeah, Daunt Foe and TN 12+AL works for me. The Valour requirement I'm a bit leery on; that would tend to make it a cyclic thing where the only time it gets used is when it's super-effective. I like some long-shots on occasion; where someone tries with only 1 or 2 dice and gets a great or extraordinary result.