Adversaries and Zero Endurance
- jamesrbrown
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Re: Adversaries and Zero Endurance
I don't require players to deliver a Wound/coup de grâce to kill Orcs or similar adversaries that have been reduced to zero Endurance. We just assume that they are defeated/die and move on. I've never had a player-hero try to capture one or question one after it fell unconscious, but if they did, I would rule it was still alive until it took a Wound.
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Re: Adversaries and Zero Endurance
Thank you all for your insights.
So I've adopted largely the same approach. Unless it affects the story, the adversaries are deemed essentially dead after the battle.
So I've adopted largely the same approach. Unless it affects the story, the adversaries are deemed essentially dead after the battle.
Re: Adversaries and Zero Endurance
I assume characters will kill orcs and other evil creatures, unless they have a very good reason not to do so.
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