Re: Adventure Summaries (Spoilers)
Posted: Mon Nov 21, 2016 7:43 pm
Two weeks ago we played through some more (of the retaking of the Greydelve), this time using Adventures in Middle-earth. As far as my summaries go, it's caused me to break up the whole thing a little more, being as we've actually done most of this at the table now (rather than hand-waving over it as originally intended).
We actually haven't even played the very last part yet, though many sessions ago (when it was just an overview), the players expressed their intent to not allow Frár to be murdered. I think we'll play that one (possibly as an Encounter with AiMe) to begin the next session. Here's how it now breaks down (most of it redundant here, the only new stuff is in the entry below for "The Greydelve", which is the part we just played):
“An Army Gathers”
Spring 2964
Escorted by Elven warriors, the four adventurers accompany Ormal as he travels to Woodmen-Town in the spring to see the Lamp of Balthi. Along the way they meet Beorn and Gandalf, who have returned from the far north, and learn of displaced Viglundings seeking homes. Ardorwyn and Idril bestow riches upon the community of slaves that live west of Woodmen-Town, and encourage them to begin trade with the Woodmen. Months later, emissaries of Frár arrive and explain that he has been granted permission by King Dáin to reclaim the Greydelve, though he must assemble his own army to do so. The four heroes join many warriors, sell-swords, and mercenaries, mostly men from Dale and Lake-town, north of Mirkwood, as hundreds of fighters assemble in the shadows of the Grey Mountains.
“Rallying the Troops”
Autumn 2964
Scouting near the Grey Mountains, Giant Bats and Hobgoblins ambush Idril, Me’lereal, Ardorwyn and Falandor in dark tunnels, cutting them off from a large group of mercenaries. The Hobgoblins prove to be extremely tough, and eventually both sides disengage and retreat back the way they came. Having suffered heavy losses, Ontoral and many mercenaries plan to leave. Frár begs the heroes to intercede, and they successfully persuade the men to stay. Over the winter bands of Dwarves join the cause and food becomes scarce, so the group hunts and brings in much game.
“Dwarven Gifts”
Spring 2965
Frár tells the adventurers rumours of a secret entrance on the north side of the mountain, so in the spring the four Elves travel there. After solving a riddle, they find a cache of treasure, armour, and ancient records, though a cave-in blocks the way to the main complex. After many more months of fighting, Frár gives magical gifts and treasure to the Elves, in thanks for their great help. The Free Peoples’ army then assaults the main citadel, battling hundreds of Orcs and many Trolls. They accomplish most of their objectives, killing the opponent’s commander, breaking down the outer wall, and destroying the enemy food supply lines before they are forced to withdraw.
“The Greydelve”
Summer 2965
For more than a year the heroes and their allies face pitched battles in the shadows of the Grey Mountains. On one occasion, Me’lereal, Idril, Falandor, and Ardorwyn find themselves far outnumbered by a score of elite Orc warriors and a couple of Wolves. They end up slaying so many of their foes that the piled bodies create walls, preventing the superior enemy numbers from being able to continue to surround them. After clearing the once-proud citadel above, and defeating countless Orcs and Trolls in the iron mines below it, the Free Peoples root out the last of the Orcs from the deepest dungeons.
“A Test of Loyalty”
Summer 2966
The companions learn that many of the mercenaries plan to murder Frár once the fight is finished, intent on recovering some supposed vast treasure. They put an end to the potential coup with minimal bloodshed, and are rewarded for their loyal service by now Lord Frár with Dragon-gold. When they return to the Woodmen, the Elves learn that the Lamp of Balthi was stolen while they were gone!
We actually haven't even played the very last part yet, though many sessions ago (when it was just an overview), the players expressed their intent to not allow Frár to be murdered. I think we'll play that one (possibly as an Encounter with AiMe) to begin the next session. Here's how it now breaks down (most of it redundant here, the only new stuff is in the entry below for "The Greydelve", which is the part we just played):
“An Army Gathers”
Spring 2964
Escorted by Elven warriors, the four adventurers accompany Ormal as he travels to Woodmen-Town in the spring to see the Lamp of Balthi. Along the way they meet Beorn and Gandalf, who have returned from the far north, and learn of displaced Viglundings seeking homes. Ardorwyn and Idril bestow riches upon the community of slaves that live west of Woodmen-Town, and encourage them to begin trade with the Woodmen. Months later, emissaries of Frár arrive and explain that he has been granted permission by King Dáin to reclaim the Greydelve, though he must assemble his own army to do so. The four heroes join many warriors, sell-swords, and mercenaries, mostly men from Dale and Lake-town, north of Mirkwood, as hundreds of fighters assemble in the shadows of the Grey Mountains.
“Rallying the Troops”
Autumn 2964
Scouting near the Grey Mountains, Giant Bats and Hobgoblins ambush Idril, Me’lereal, Ardorwyn and Falandor in dark tunnels, cutting them off from a large group of mercenaries. The Hobgoblins prove to be extremely tough, and eventually both sides disengage and retreat back the way they came. Having suffered heavy losses, Ontoral and many mercenaries plan to leave. Frár begs the heroes to intercede, and they successfully persuade the men to stay. Over the winter bands of Dwarves join the cause and food becomes scarce, so the group hunts and brings in much game.
“Dwarven Gifts”
Spring 2965
Frár tells the adventurers rumours of a secret entrance on the north side of the mountain, so in the spring the four Elves travel there. After solving a riddle, they find a cache of treasure, armour, and ancient records, though a cave-in blocks the way to the main complex. After many more months of fighting, Frár gives magical gifts and treasure to the Elves, in thanks for their great help. The Free Peoples’ army then assaults the main citadel, battling hundreds of Orcs and many Trolls. They accomplish most of their objectives, killing the opponent’s commander, breaking down the outer wall, and destroying the enemy food supply lines before they are forced to withdraw.
“The Greydelve”
Summer 2965
For more than a year the heroes and their allies face pitched battles in the shadows of the Grey Mountains. On one occasion, Me’lereal, Idril, Falandor, and Ardorwyn find themselves far outnumbered by a score of elite Orc warriors and a couple of Wolves. They end up slaying so many of their foes that the piled bodies create walls, preventing the superior enemy numbers from being able to continue to surround them. After clearing the once-proud citadel above, and defeating countless Orcs and Trolls in the iron mines below it, the Free Peoples root out the last of the Orcs from the deepest dungeons.
“A Test of Loyalty”
Summer 2966
The companions learn that many of the mercenaries plan to murder Frár once the fight is finished, intent on recovering some supposed vast treasure. They put an end to the potential coup with minimal bloodshed, and are rewarded for their loyal service by now Lord Frár with Dragon-gold. When they return to the Woodmen, the Elves learn that the Lamp of Balthi was stolen while they were gone!