Balancing combat encounters

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zedturtle
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Joined: Sat Mar 22, 2014 12:03 am

Re: Balancing combat encounters

Post by zedturtle » Tue Aug 26, 2014 10:16 pm

Oh yeah, I'm definitely still tweaking the calculations. The trouble, of course, is that it necessarily must be an abbreviation of the adversary's stats, but it doing it too simplistically can have two creatures with the same value but two entirely different combat outcomes.
Jacob Rodgers, occasional nitwit.

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JoeArcher
Posts: 158
Joined: Sun Aug 24, 2014 11:45 am

Re: Balancing combat encounters

Post by JoeArcher » Fri Aug 29, 2014 9:51 am

I think players should be made aware of the flee option in combat.

"Flee you fools!"

Having a combat, where the only purpose is to manage to flee and survive can be awesome. With an exciting chase to follow.

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