Balancing combat encounters
Re: Balancing combat encounters
Oh yeah, I'm definitely still tweaking the calculations. The trouble, of course, is that it necessarily must be an abbreviation of the adversary's stats, but it doing it too simplistically can have two creatures with the same value but two entirely different combat outcomes.
Jacob Rodgers, occasional nitwit.
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Re: Balancing combat encounters
I think players should be made aware of the flee option in combat.
"Flee you fools!"
Having a combat, where the only purpose is to manage to flee and survive can be awesome. With an exciting chase to follow.
"Flee you fools!"
Having a combat, where the only purpose is to manage to flee and survive can be awesome. With an exciting chase to follow.
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