Stance and engaging enemies

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
User avatar
jamesrbrown
Posts: 542
Joined: Thu May 09, 2013 5:15 am
Location: Gilbert, AZ, USA
Contact:

Re: Stance and engaging enemies

Post by jamesrbrown » Wed Aug 27, 2014 6:15 pm

Hermes Serpent wrote:I should have qualified my statement by inserting close-combat between The and Stance at the beginning of that statement but then I should have known the pedants and nitpickers would be out in force :D
Guilty as charged! For the love of game design, lol.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

User avatar
zedturtle
Posts: 3284
Joined: Sat Mar 22, 2014 12:03 am

Re: Stance and engaging enemies

Post by zedturtle » Thu Aug 28, 2014 1:38 am

beckett wrote:Does anyone have the ability to update the four stance cards with the tweaks from the revised rulebook?
Here are some new Stance Cards. The page is set up so that it should print on A4/US Letter without problems. Cut down to size, each is a 3.5 x 5 inch index card size. The diamond doo-hickey should be just about the right size for a 20 or 25 mm base for a miniature.

Let me know if there's any questions/corrections... I rephrased each of the abilities to make them as newbie friendly as possible, but the rules should be in correspondence with the new rulebook.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

User avatar
Seosaidh
Posts: 79
Joined: Wed Aug 06, 2014 11:43 pm
Location: Southern Maryland

Re: Stance and engaging enemies

Post by Seosaidh » Thu Aug 28, 2014 12:43 pm

There is a typo on the Open Stance card. Under the combat action, you wrote "...but instead try to boos the hearts...". I believe it should be 'boost'. Also, would it be too much to ask to put the restrictions on rearward stance onto the rearward card? However, I must say that I really like these cards and definitely plan on using them!
“War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.” ~ Faramir

User avatar
zedturtle
Posts: 3284
Joined: Sat Mar 22, 2014 12:03 am

Re: Stance and engaging enemies

Post by zedturtle » Thu Aug 28, 2014 12:47 pm

Seosaidh wrote:There is a typo on the Open Stance card. Under the combat action, you wrote "...but instead try to boos the hearts...". I believe it should be 'boost'. Also, would it be too much to ask to put the restrictions on rearward stance onto the rearward card? However, I must say that I really like these cards and definitely plan on using them!
Whoops! Sorry about the typo… I definitely meant to put the restrictions on the Rearward Stance card, I just plain forgot. Once I am in front of a computer, I will get these fixed up, thanks!
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

User avatar
shipwreck
Posts: 321
Joined: Tue Apr 29, 2014 12:49 pm
Location: Atlanta
Contact:

Re: Stance and engaging enemies

Post by shipwreck » Thu Aug 28, 2014 12:48 pm

These look great, zed! I just might have them printed out professionally.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

JoeArcher
Posts: 158
Joined: Sun Aug 24, 2014 11:45 am

Re: Stance and engaging enemies

Post by JoeArcher » Thu Aug 28, 2014 12:52 pm

They look great... lovely! :)

User avatar
jamesrbrown
Posts: 542
Joined: Thu May 09, 2013 5:15 am
Location: Gilbert, AZ, USA
Contact:

Re: Stance and engaging enemies

Post by jamesrbrown » Thu Aug 28, 2014 2:41 pm

Zed, that's great! I think I'm going to start giving each player a set of stance cards. I'll print them and put them in card sleeves.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

User avatar
Rocmistro
Posts: 777
Joined: Thu Aug 01, 2013 12:24 am
Location: Albany, NY

Re: Stance and engaging enemies

Post by Rocmistro » Thu Aug 28, 2014 2:45 pm

Zed, I have one other *minor* request.

Would you consider changing the color of the diamond shaped icon in the middle of each card, and possibly the border to match for each stance?

That way it's much easier for me (and i would think others) to color coordinate who's going when and what. For example:

Forward: Red
Open: Blue
Defensive: Yellow (cowards, hahaha. Joke)
Rearward: Green
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Hermes Serpent
Posts: 1616
Joined: Wed May 08, 2013 9:28 pm
Location: Sunny South Coast of Britain

Re: Stance and engaging enemies

Post by Hermes Serpent » Thu Aug 28, 2014 3:43 pm

You might want to consider colour blindness when doing colours for these cards. Pick some colours that can't be mistaken for others at a glance. Obviously if you check more closely the text should be the differentiator but if you're looking for colour then avoiding two that are close in tone would help.

White and Black are obvious, a paler Red and darker Yellow might work.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

User avatar
zedturtle
Posts: 3284
Joined: Sat Mar 22, 2014 12:03 am

Re: Stance and engaging enemies

Post by zedturtle » Thu Aug 28, 2014 4:23 pm

Great suggestions all! Expect a new set in a few hours...
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Post Reply

Who is online

Users browsing this forum: Wbweather, Winterwolf and 4 guests