Guilty as charged! For the love of game design, lol.Hermes Serpent wrote:I should have qualified my statement by inserting close-combat between The and Stance at the beginning of that statement but then I should have known the pedants and nitpickers would be out in force
Stance and engaging enemies
- jamesrbrown
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Re: Stance and engaging enemies
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Re: Stance and engaging enemies
Here are some new Stance Cards. The page is set up so that it should print on A4/US Letter without problems. Cut down to size, each is a 3.5 x 5 inch index card size. The diamond doo-hickey should be just about the right size for a 20 or 25 mm base for a miniature.beckett wrote:Does anyone have the ability to update the four stance cards with the tweaks from the revised rulebook?
Let me know if there's any questions/corrections... I rephrased each of the abilities to make them as newbie friendly as possible, but the rules should be in correspondence with the new rulebook.
Jacob Rodgers, occasional nitwit.
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Re: Stance and engaging enemies
There is a typo on the Open Stance card. Under the combat action, you wrote "...but instead try to boos the hearts...". I believe it should be 'boost'. Also, would it be too much to ask to put the restrictions on rearward stance onto the rearward card? However, I must say that I really like these cards and definitely plan on using them!
“War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.” ~ Faramir
Re: Stance and engaging enemies
Whoops! Sorry about the typo… I definitely meant to put the restrictions on the Rearward Stance card, I just plain forgot. Once I am in front of a computer, I will get these fixed up, thanks!Seosaidh wrote:There is a typo on the Open Stance card. Under the combat action, you wrote "...but instead try to boos the hearts...". I believe it should be 'boost'. Also, would it be too much to ask to put the restrictions on rearward stance onto the rearward card? However, I must say that I really like these cards and definitely plan on using them!
Jacob Rodgers, occasional nitwit.
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Re: Stance and engaging enemies
These look great, zed! I just might have them printed out professionally.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
Re: Stance and engaging enemies
They look great... lovely! 

- jamesrbrown
- Posts: 542
- Joined: Thu May 09, 2013 5:15 am
- Location: Gilbert, AZ, USA
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Re: Stance and engaging enemies
Zed, that's great! I think I'm going to start giving each player a set of stance cards. I'll print them and put them in card sleeves.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Re: Stance and engaging enemies
Zed, I have one other *minor* request.
Would you consider changing the color of the diamond shaped icon in the middle of each card, and possibly the border to match for each stance?
That way it's much easier for me (and i would think others) to color coordinate who's going when and what. For example:
Forward: Red
Open: Blue
Defensive: Yellow (cowards, hahaha. Joke)
Rearward: Green
Would you consider changing the color of the diamond shaped icon in the middle of each card, and possibly the border to match for each stance?
That way it's much easier for me (and i would think others) to color coordinate who's going when and what. For example:
Forward: Red
Open: Blue
Defensive: Yellow (cowards, hahaha. Joke)
Rearward: Green
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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Re: Stance and engaging enemies
You might want to consider colour blindness when doing colours for these cards. Pick some colours that can't be mistaken for others at a glance. Obviously if you check more closely the text should be the differentiator but if you're looking for colour then avoiding two that are close in tone would help.
White and Black are obvious, a paler Red and darker Yellow might work.
White and Black are obvious, a paler Red and darker Yellow might work.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Stance and engaging enemies
Great suggestions all! Expect a new set in a few hours...
Jacob Rodgers, occasional nitwit.
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