New combat maneuvers.

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Glorelendil
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Re: New combat maneuvers.

Post by Glorelendil » Tue Sep 02, 2014 6:19 am

Looks like I can't use custom fonts in Google docs. :-(
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Hermes Serpent
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Re: New combat maneuvers.

Post by Hermes Serpent » Tue Sep 02, 2014 10:22 am

Does it work with PDF documents or does it require said fonts to be embedded?

I can see a set of common fonts being included, but custom fonts usually have some form of licensing attached making it hard for a free document service to be sure that they are legal.

You could maybe get around it by using a jpeg of the letter or symbol and placing that in the document. Would work for a whole collection of letters/symbols though.
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Glorelendil
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Joined: Mon Jan 13, 2014 5:20 pm

Re: New combat maneuvers.

Post by Glorelendil » Tue Sep 02, 2014 2:25 pm

I'll just do a transform in a desktop app before converting to PDF.

Or hand it off to zed. :-)
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Robin Smallburrow
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Re: New combat maneuvers.

Post by Robin Smallburrow » Sat Sep 06, 2014 9:26 am

JoeArcher

A couple of comments about these manoeuvres:

1. Requiring Endurance to use- if your intention here is that such manoeuvres are meant to be tiring, a better option is to increase Fatigue IMV- I had the same idea with regard to magic before I realised that increasing Fatigue made more sense. If instead these manoeuvres require a lot of effort spending Hope is a better idea.

2. The benefits accrued are too high across the board - if you look at similar virtues already given they only give a +\- 1 bonus, and usually only to one stat (such as Injury Rating) rather than two.

The ideas in themselves are all basically good , just make the less powerful to be more in line with existing special abilities.

Robin S.
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