
New combat maneuvers.
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Re: New combat maneuvers.
Looks like I can't use custom fonts in Google docs. 

The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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Re: New combat maneuvers.
Does it work with PDF documents or does it require said fonts to be embedded?
I can see a set of common fonts being included, but custom fonts usually have some form of licensing attached making it hard for a free document service to be sure that they are legal.
You could maybe get around it by using a jpeg of the letter or symbol and placing that in the document. Would work for a whole collection of letters/symbols though.
I can see a set of common fonts being included, but custom fonts usually have some form of licensing attached making it hard for a free document service to be sure that they are legal.
You could maybe get around it by using a jpeg of the letter or symbol and placing that in the document. Would work for a whole collection of letters/symbols though.
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"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
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- Posts: 5140
- Joined: Mon Jan 13, 2014 5:20 pm
Re: New combat maneuvers.
I'll just do a transform in a desktop app before converting to PDF.
Or hand it off to zed.
Or hand it off to zed.

The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
- Robin Smallburrow
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Re: New combat maneuvers.
JoeArcher
A couple of comments about these manoeuvres:
1. Requiring Endurance to use- if your intention here is that such manoeuvres are meant to be tiring, a better option is to increase Fatigue IMV- I had the same idea with regard to magic before I realised that increasing Fatigue made more sense. If instead these manoeuvres require a lot of effort spending Hope is a better idea.
2. The benefits accrued are too high across the board - if you look at similar virtues already given they only give a +\- 1 bonus, and usually only to one stat (such as Injury Rating) rather than two.
The ideas in themselves are all basically good , just make the less powerful to be more in line with existing special abilities.
Robin S.
A couple of comments about these manoeuvres:
1. Requiring Endurance to use- if your intention here is that such manoeuvres are meant to be tiring, a better option is to increase Fatigue IMV- I had the same idea with regard to magic before I realised that increasing Fatigue made more sense. If instead these manoeuvres require a lot of effort spending Hope is a better idea.
2. The benefits accrued are too high across the board - if you look at similar virtues already given they only give a +\- 1 bonus, and usually only to one stat (such as Injury Rating) rather than two.
The ideas in themselves are all basically good , just make the less powerful to be more in line with existing special abilities.
Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo