Combat Complications, do they apply symmetrically to Foes?

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Post Reply
Dedicemancometh
Posts: 63
Joined: Fri May 02, 2014 10:58 pm

Combat Complications, do they apply symmetrically to Foes?

Post by Dedicemancometh » Tue Sep 02, 2014 3:29 am

I was trying to work out how to handle Craven foes (Goblin Archers) that are reduced to zero Hate points and try to Escape combat. Escape, for the players is an Athletics roll, so the corresponding LM adversary roll, I am guessing, is a Movement roll.

In my specific case this is a favoured skill for the Goblin Archers... so that's 3 (the skill) plus 2 (Attribute level, being added because of the favoured skill)... that's 5d. But what is that versus (TN)?

For the player characters it would be 10 + highest Attribute Level among all opponents he is facing. What is the inverse of that? Is that in the rules somewhere?

And then, lastly, do Combat Complications apply to LM characters?

User avatar
Yepesnopes
Posts: 270
Joined: Wed May 08, 2013 4:55 pm

Re: Combat Complications, do they apply symmetrically to Foe

Post by Yepesnopes » Tue Sep 02, 2014 5:31 am

First, it is 3d+2 and not 5d. That is important.

What I would do (I am no LM) is ask the PCs if they want to let the NPC leave. If they say yes, then no roll is needed, the NPC just leave the combat. If on the other hand the PC don't want to let the NPC leave, I would solve it as an opposed test. Movement of the NPC vs Battle of the PC? Athletics? Weapon Skill?

Finally, I would apply complications to NPCs, yes.

Murcushio
Posts: 125
Joined: Thu Jun 26, 2014 1:13 pm

Re: Combat Complications, do they apply symmetrically to Foe

Post by Murcushio » Tue Sep 02, 2014 6:01 am

My own GM always resolves this as an opposed Athletics test, with the option on the part of the PCs to let the NPCs bail if they so desire.

It also works the other way. We once bailed on a fight with a Troll that the GM decided "No, you know what? He's weary and dodged a bunch of wounds by the skin of his teeth and it's almost dawn, dude has better things to do than chase you down."

Dedicemancometh
Posts: 63
Joined: Fri May 02, 2014 10:58 pm

Re: Combat Complications, do they apply symmetrically to Foe

Post by Dedicemancometh » Wed Sep 03, 2014 2:09 am

Yepesnopes wrote:First, it is 3d+2 and not 5d. That is important.

What I would do (I am no LM) is ask the PCs if they want to let the NPC leave. If they say yes, then no roll is needed, the NPC just leave the combat. If on the other hand the PC don't want to let the NPC leave, I would solve it as an opposed test. Movement of the NPC vs Battle of the PC? Athletics? Weapon Skill?

Finally, I would apply complications to NPCs, yes.
Thanks for pointing out the error in my interpretation!

Post Reply

Who is online

Users browsing this forum: Wbweather and 4 guests