An Introductory Adventure

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Wed Sep 10, 2014 1:00 am

Ok, I missed yesterday so that means a double post tonight.

Combat with the thieves is not a foregone conclusion, but it is likely. Either from the company catching up to the thieves (if we use a chase mechanic), ambushing them at the meeting site or the thieves discovering the PCs.

The thieves will be Viglunders, (one of the reasons that I moved the Sickle from the Woodmen to the Beornings) and I'll probably use Valter's outlaws as a template. I want it to be a tough, but winnable, fight for the heroes. That probably means that at least the leader will have Hideous Toughness... I don't feel like I can get away with Great Size but HT and decent armour should do the trick.

Viglunder:
AL: 3 End: 12 Hate: 3 Parry: 5 (2 without shield) Armour: 3d+1
Per: 2 Sur: 2* Mov: 2* Cus: 1 Per: 2 Voc: 2
Axe: 2*
Spear: 2
SA: Horrible Strength

Viglunder Boss:
AL: 5 End: 20 Hate: 5 Parry: 5 (2 without shield) Armour: 3d+1
Per: 2 Sur: 3* Mov: 2* Cus: 1 Per: 2 Voc: 3
Great Axe: 3*
Spear: 2
SA: Hideous Toughness, No Quarter

What do folks think of that?

- - - - -

For the denouement scene, hopefully we'll have at least one Wounded hero, so that we can explore how being Wounded affects healing and travel.

The Marshall celebrates the return of the Sickle and praises the heroes (perhaps giving them a small monetary award). Now he does not have to have a very awkward conversation with Beorn!

Speaking of awkward conversations, what if the heroes fail for some reason? Well then, Beorn takes care of the matter off screen (taking matters into his own paw, as it were). It will be a long time before he entrusts the Sickle to anyone else; in this case Viglund wins... without the Sickle, the holdings of the Beornings decrease while his holdings grow.

I'm thinking of having the example characters start the game with 3 XP and 5 AP already collected. If we're lucky enough, players will be able to spend time after the AP session and actually experience a FP session. With the 1-2 XP and 1-3 AP (remember all those fair activities, great for gaining an AP or two!), they should have enough to make some interesting choices.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: An Introductory Adventure

Post by Glorelendil » Wed Sep 10, 2014 2:53 am

Since Great Size isn't really an option, give him favoured armour. That'll greatly reduce the chance of a lucky one shot kill.
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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Wed Sep 10, 2014 12:44 pm

Elfcrusher wrote:Since Great Size isn't really an option, give him favoured armour. That'll greatly reduce the chance of a lucky one shot kill.
Yeah, 3D+1 is pretty good, 3D+6 would be rough. I will have to run some tests; make sure starting characters can handle that.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: An Introductory Adventure

Post by Glorelendil » Wed Sep 10, 2014 3:36 pm

zedturtle wrote:
Elfcrusher wrote:Since Great Size isn't really an option, give him favoured armour. That'll greatly reduce the chance of a lucky one shot kill.
Yeah, 3D+1 is pretty good, 3D+6 would be rough. I will have to run some tests; make sure starting characters can handle that.
They can still wear him down to zero Endurance, though. It'll just make it unlikely that he gets taken out of the fight too early/easily.
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Falenthal
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Re: An Introductory Adventure

Post by Falenthal » Wed Sep 10, 2014 7:46 pm

You can give 3 or 4 points of Treasure as a reward and use the Go to the Market-Pool undertaking from the Lake-Town supplement. In fact, they are in a fair where lots of strange things are sold!

Glorelendil
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Re: An Introductory Adventure

Post by Glorelendil » Wed Sep 10, 2014 7:48 pm

Falenthal wrote:You can give 3 or 4 points of Treasure as a reward and use the Go to the Market-Pool undertaking from the Lake-Town supplement. In fact, they are in a fair where lots of strange things are sold!
That's a good idea. It could even be "Good Will Virtual Treasure", in the sense that they can spend it at the market but nowhere else.
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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Thu Sep 11, 2014 1:18 am

Elfcrusher wrote:
Falenthal wrote:You can give 3 or 4 points of Treasure as a reward and use the Go to the Market-Pool undertaking from the Lake-Town supplement. In fact, they are in a fair where lots of strange things are sold!
That's a good idea. It could even be "Good Will Virtual Treasure", in the sense that they can spend it at the market but nowhere else.
Cool. I think that I will definitely do that.

- - -

I'm thinking that the boss thief, plus one thief for every two characters in the party would make a good but winnable fight. I guess I'll need to test that out a few times before I know for sure.
Jacob Rodgers, occasional nitwit.

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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Mon Sep 15, 2014 3:23 am

Just so that y'all don't think I've been idle on this:

Image

One page out of eight (I think) for the adventure. I will still have notes on other skill uses on the next page, but I went with seven contests using skills that might not seem important for players coming from other game systems. Of course, we know that TOR is a different sort of game and Song, Courtesy, Riddle and such matter in this game.
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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Mon Sep 15, 2014 3:42 am

The first page, with images removed since I don't yet have permission for one yet:

Image

Despite appearances, these are still rough drafts... feedback, critiques and suggestions are highly appreciated!
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: An Introductory Adventure

Post by Glorelendil » Mon Sep 15, 2014 6:32 am

Looking amazing!

(Glad you decided to go for intimidating the bull.)
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