Feel free to read through the rest of the thread, in order to see how the adventure came together.
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So for a long while I've been thinking about an introductory adventure, featuring this sickle:

For Reasons, I'm thinking that I'm going to amend Jon's original idea and place my fall festival in the Beorning lands instead of the Woodmen. Probably at Stonyford, since that's a good meeting point for both cultures to come together.
The framework I'm thinking about:
1. The Festival itself: Rules for using each of the 18 Common skills to some benefit. Introduces basic procedures of making rolls, Great and Extraordinary successes, and spending Hope.
2. The Theft of the Sickle: During the celebration, the Sickle is stolen in a mysterious manner. The Marshall of the Festival approaches the PCs... they're known to everyone (or strangers to everyone) and were obviously not the ones who stole the Sickle. Interviews with two or three witnesses reveals some truths. This chapter is all about Encounters, and has both group and individual spokesmen opportunities.
3. The Chase: Having determined who stole the Sickle, the characters must race across the wilderness to overtake the thieves. Introduces Journey rules.
4. The Confrontation: Once the heroes catch up with the thieves, they must recover the Sickle. Words will likely not suffice, so force of arms will be needed. Combat rules, obviously.
5. The Last Hank: With the Sickle safely home, the heroes deal with the aftermath of their actions. Getting Better / Recovery / etc.
I'm going to try to expand each of these in their own posts, but feedback is extraordinarily welcome. Half of me wants to make pregens for this, the other half wants to tell folks to use the iconics.