Horses and Ponies
Posted: Tue Jul 16, 2013 9:05 am
So, I don't know what it is about TOR that inspires me to make addons for it, but unlike other rpgs, I really enjoy creating new material for it.
Right now I'm working on a bit more detailed rules for horses and ponies, and even how to use them in combat.
Here are some ideas I've come up with so far, and I was hoping people here on the forum could pitch in with ideas:
-Horses and ponies like these are better and more personal than your common pack horse or mount. They are therefore obtained as Virtues.
-There are specific mounts for each culture (yes, even Dwarves), and they are named for where they're from, just like real horses and ponies (for example the Hobbit's "Shire" or Elven "Greenwood")
-In combat, mounts are not seperate "characters" but the rules are more like the Woodmen's Hound.
-There are four different categories of mounts, and this difference plays into both combat and travel. Each type is also more effective in once Stance than the others, and a rider mounted on a horse in the right Stance can have the mount use a special action (which depends on the mount). Destriers are large and powerful warhorses. They are most effective in Forward Stance, where they can bite, kick and trample foes. The Courser is more of an all-pupose horse, good for travel and capable in combat, as long as it is ridden in an Open Stance. The Palfrey is not a horse meant for combat, and is best ridden in Defensive Stance. Finally, bringing a Pony to battle is not very wise, and it's best to keep it in Rearward stance.
-Each mount is also affected by the Calling of the character who obtained it. An Elven Warden's Greenwood Courser behaves differently than the Scholar Hobbit's Shire Pony.
-Mounts can be improved, or trained, with xp, just like the Woodmen's Hound. Abilities are based on Culture, Calling and the type of mount it is.
-Mounts can be Wounded in combat, but as they are obtained as Virtues, they can never be lost. When Wounded, they are out of the Adventure Phase (they find their way home, just like Bill the Pony).
So, that's what I have so far. I'm basically brainstorming at this stage, and I'm going to streamline it later. For instance, I'm not sure if I should keep the different horse types, but rather incorporate this into culture (for example, every Greenwood horse is light and quick and handles forests better than other horses and every Shire mount is actually a Pony and so on). And what should I do with Beorning horses. Do they even ride horses?
Edit: Think I'm going to remove the extra layer that comes from Calling, as it complicates things.
Eirik
Right now I'm working on a bit more detailed rules for horses and ponies, and even how to use them in combat.
Here are some ideas I've come up with so far, and I was hoping people here on the forum could pitch in with ideas:
-Horses and ponies like these are better and more personal than your common pack horse or mount. They are therefore obtained as Virtues.
-There are specific mounts for each culture (yes, even Dwarves), and they are named for where they're from, just like real horses and ponies (for example the Hobbit's "Shire" or Elven "Greenwood")
-In combat, mounts are not seperate "characters" but the rules are more like the Woodmen's Hound.
-There are four different categories of mounts, and this difference plays into both combat and travel. Each type is also more effective in once Stance than the others, and a rider mounted on a horse in the right Stance can have the mount use a special action (which depends on the mount). Destriers are large and powerful warhorses. They are most effective in Forward Stance, where they can bite, kick and trample foes. The Courser is more of an all-pupose horse, good for travel and capable in combat, as long as it is ridden in an Open Stance. The Palfrey is not a horse meant for combat, and is best ridden in Defensive Stance. Finally, bringing a Pony to battle is not very wise, and it's best to keep it in Rearward stance.
-Each mount is also affected by the Calling of the character who obtained it. An Elven Warden's Greenwood Courser behaves differently than the Scholar Hobbit's Shire Pony.
-Mounts can be improved, or trained, with xp, just like the Woodmen's Hound. Abilities are based on Culture, Calling and the type of mount it is.
-Mounts can be Wounded in combat, but as they are obtained as Virtues, they can never be lost. When Wounded, they are out of the Adventure Phase (they find their way home, just like Bill the Pony).
So, that's what I have so far. I'm basically brainstorming at this stage, and I'm going to streamline it later. For instance, I'm not sure if I should keep the different horse types, but rather incorporate this into culture (for example, every Greenwood horse is light and quick and handles forests better than other horses and every Shire mount is actually a Pony and so on). And what should I do with Beorning horses. Do they even ride horses?
Edit: Think I'm going to remove the extra layer that comes from Calling, as it complicates things.
Eirik