Rule Cheat Sheets
Rule Cheat Sheets
I've written up some rule cheat sheets using the new rule book and including all the rules up to and including the Rivendell supplement. If anyone wants a copy or wants to host the files (3 small pdfs) let me know.
Re: Rule Cheat Sheets
You don't use dropbox? Free and so easy making a public link 
And nice of you to offer them. The ones we have for wfrp have helped us often

And nice of you to offer them. The ones we have for wfrp have helped us often

Re: Rule Cheat Sheets
Yes, damn, I do have drop box.
Here's the links: https://www.dropbox.com/s/kzkx3rfsqxpav ... s.pdf?dl=0 https://www.dropbox.com/s/ai7if8d932g5i ... e.pdf?dl=0 https://www.dropbox.com/s/s5nesoaawpbpv ... e.pdf?dl=0

Here's the links: https://www.dropbox.com/s/kzkx3rfsqxpav ... s.pdf?dl=0 https://www.dropbox.com/s/ai7if8d932g5i ... e.pdf?dl=0 https://www.dropbox.com/s/s5nesoaawpbpv ... e.pdf?dl=0
Re: Rule Cheat Sheets
I was going to post them in Drive, but here they are.
Amazing.
Amazing.
Re: Rule Cheat Sheets
In your sheets, under Surprise in the Combat Reference, you say that:
I don't own the Revised Core, but in the old one it says that :If all combatants are aware of the enemy, no surprise attacks are possible
Is there a change in the Revised Core or am I missing something?If at least half the heroes in a company are not
surprised (counting those who have been warned),
then the fight is resolved as if the company was
defending as far as the roll to assign combat
advantages is concerned and holding the initiative.
If on the contrary more than half companions have
failed their rolls and are surprised, the company
will be considered as if attacking to assign combat
advantages and the opponents will fight holding the
initiative.
Re: Rule Cheat Sheets
Yes, it is in the Revised Core, in the ambush table on page 167.
Re: Rule Cheat Sheets
Something else that doesn't seem right in my eyes
In the Rules Reference Sheet, you say about Awarding Experience Points:
Hope this helps to improve an awesome work!

In the Rules Reference Sheet, you say about Awarding Experience Points:
In the Clarifications and Amendments document, we can read:Awarding Experience Points:
o Average of 1-2 points per session
o At end of gaming session each hero receives 1 Experience point
o If group of heroes made significant progress toward completion of Company objective, each character receives an additional Experience point
You seem to mix the criteria for awarding XP at the end of every session, and forget to mention the extra points at the end of the full Adventuring phase.• Players receive 1 Experience point each at the end of
every gaming session they attend.
• If the Loremaster deems that the group has made
substantial progress toward the achievement of their
chosen company objective, each hero is awarded with
1 supplementary Experience point.
• Finally, a number of supplementary Experience points
are awarded by the Loremaster at the end of the
Adventuring phase. Generally, this bonus should not
exceed an approximate ratio of 1 Experience point for
every two game sessions in the Adventuring phase (for
example, a 4-sessions adventure should yield a final
reward of 2 supplementary points).
Hope this helps to improve an awesome work!
Re: Rule Cheat Sheets
Ah, yes, I hadn't changed that part from the first draft. Here are the updated files:
https://www.dropbox.com/s/kzkx3rfsqxpav ... s.pdf?dl=0
https://www.dropbox.com/s/ai7if8d932g5i ... e.pdf?dl=0
https://www.dropbox.com/s/s5nesoaawpbpv ... e.pdf?dl=0
https://www.dropbox.com/s/kzkx3rfsqxpav ... s.pdf?dl=0
https://www.dropbox.com/s/ai7if8d932g5i ... e.pdf?dl=0
https://www.dropbox.com/s/s5nesoaawpbpv ... e.pdf?dl=0
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Re: Rule Cheat Sheets
Thanks, these will really help me prep up for my new game. 

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