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Re: Adventurer's Companion - Speculation
Posted: Fri Oct 03, 2014 8:00 pm
by Glorelendil
Just in case there's still time to get wish lists in for the Adventurer's Companion:
MORE WEAPONS!
I know they're in the fan supplement that Rich maintains, but I'd love some of them to be official. In particular:
1) Staves (low damage, low injury, but also low encumbrance and +2 to parry?)
2) Slings
3) Bludgeoning weapons (I'd be happy with hammer & maul)
4) Greatsword
Thanks!
Re: Adventurer's Companion - Speculation
Posted: Sat Oct 04, 2014 3:20 am
by Rocmistro
Meh. Greatsword. Why?
Re: Adventurer's Companion - Speculation
Posted: Sat Oct 04, 2014 3:25 am
by Glorelendil
Rocmistro wrote:Meh. Greatsword. Why?
1) Symmetry with Great Axe and Great Spear. And Maul.
2) For characters from sword cultures (barding, man of the lake, dunedain) who don't want a shield. Yeah, there's longsword, but both Great Axe and Great Spear are much better weapons if you don't want the option of having a shield.
Why? Hate them for historical reasons? Or feels un-Tolkieny? I can sort of agree with the latter...it's why I don't like crossbows, for instance. But I would be ok with greatswords.
Re: Adventurer's Companion - Speculation
Posted: Mon Oct 06, 2014 6:57 pm
by Rocmistro
No on the contrary, I love Greatswords, but I find them un-tolkieny.
A Barding swordmaster running around with a greatsword would be sick.
Re: Adventurer's Companion - Speculation
Posted: Mon Oct 06, 2014 7:38 pm
by Glorelendil
Rocmistro wrote:A Barding swordmaster running around with a greatsword would be sick.
Exactly.
Re: Adventurer's Companion - Speculation
Posted: Mon Oct 06, 2014 9:28 pm
by Murcushio
A Greatsword seems unbalanced if combined with Swordmaster. You get 4 Parry for 4 Encumbrance and the statline of a two-hander. That's basically all the benefits of having a one-hander and a shield AND all the benefits of having a two-hander.
Re: Adventurer's Companion - Speculation
Posted: Mon Oct 06, 2014 9:31 pm
by Glorelendil
Only in defensive stance, and at the cost of a virtue.
Beornings can get +3 in all stances, by way of comparison.
Re: Adventurer's Companion - Speculation
Posted: Tue Feb 10, 2015 3:11 pm
by Otaku-sempai
Otaku-sempai wrote:Dwarves of the Blue Mountains. I think that they won't be too different from Dain's Folk, but they will represent one of the other six clans of the Dwarves. The surviving folk of the Dwarf-cities of Belegost and/or Nogrod might have returned to the Ered Luin following the fall of Khazad-dum. The Dwarves of Belegost were on friendlier terms with Elves then were their neighbors in Nogrod and would have gotten on well with Cirdan and his folk.
Possible adventure hook: Arvedui, the last king of Arthedain, hid for a time in deserted Dwarf-mines in the northern Blue Mountains following Arethedain's fall to Angmar. Perhaps the Dunedain king left some artifact of his kingdom in those mines?
Also, those mines might have been on the site of either Belegost or Nogrod and might lead to dwarven artefacts that someone like Balin or Gloin might wish to recover.
Re: Adventurer's Companion - Speculation
Posted: Tue Feb 10, 2015 3:51 pm
by Michebugio
As a personal item in the wishlist, I would add that I badly desire rules for re-spec.
Players can now re-spec Traits and Distinctive Features (through a specific Fellowship phase Undertaking), and I bet that rules will be added for changing also Virtues and Rewards during a Campaign, maybe at some Experience expenditure. Otherwise it would be pointless to add more of them in the books, at least for players who grew affectionate to their old characters with Valour/Wisdom 6 and are now stuck to their old choices forever.
Of course, you can always roll new characters (and hopefully the new generational play rules will expand this option), but it would be unfair for players who don't want to retire their old characters (think about Elves, for whom age means nothing) but still want a taste of the new player options.
Re: Adventurer's Companion - Speculation
Posted: Tue Feb 10, 2015 3:58 pm
by Stormcrow
Do you really need new rules for that? Trade in your Grievous sword for a Fell Axe. Forget those old Broken Spells, but befriend a Raven of the Mountain.
But no backsies. You can't just create new loadouts for every quest.
Personally, I don't like the idea of trading in rewards or virtues. If you really don't want to play your Wisdom or Valour 6 hero anymore, start a new one. Or make multiple heroes from day one, and choose one to play in any given adventuring phase.