I've gotta half-agree here. You can't add an unlimited number of Cultures and have it work well. That said, I think any number up to about 20 is okay, and we need Men of Gondor, Rohirrim, and Elves of Lorien, just for thematic reasons.Glorelendil wrote:Is more (always) better? I can see the benefit for players who have a character concept for a Breelander that they are itching to play, but I wonder...in all RPGs including this one...if there is such a thing as too much choice. How much design space is available, before the cultures begin to blend into each other?DavetheLost wrote: They just seemed like a bit of a missed opportunity to include another Culture is all.
The same question could be asked of weapon choices. For both, I tend to err on the cautious/conservative side.
For similar thematic reasons, I'd really like to see a 'Clubs' type weapon group, with three or four weapons in it, and maybe another weapon or two (a Greatsword or Lance seems possible). But yeah, much beyond that seems a bit excessive.
They aren't gonna add a new skill. I'd imagine a Trait, a Cultural Blessing, and probably a Virtue or two will be involved.Terisonen wrote:And Equitation for Rohirrim? Skill (new) or Traits?